go_dreamfactory/sys/configure/structs/Game.AskedRecruitData.go
2023-11-22 11:26:35 +08:00

46 lines
2.8 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameAskedRecruitData struct {
Key int32
Type int32
TalkPoint int32
StoryText string
OptionText1 string
OptionText2 string
}
const TypeId_GameAskedRecruitData = -1734193524
func (*GameAskedRecruitData) GetTypeId() int32 {
return -1734193524
}
func (_v *GameAskedRecruitData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["talkPoint"].(float64); !_ok_ { err = errors.New("talkPoint error"); return }; _v.TalkPoint = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["storyText"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.StoryText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.StoryText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["optionText1"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.OptionText1 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.OptionText1, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["optionText2"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.OptionText2 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.OptionText2, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameAskedRecruitData(_buf map[string]interface{}) (*GameAskedRecruitData, error) {
v := &GameAskedRecruitData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}