70 lines
2.6 KiB
Go
70 lines
2.6 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameHDCelebrationData struct {
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ID int32
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Systemtype int32
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Bosstype []int32
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Num []int32
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Days int32
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}
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const TypeId_GameHDCelebrationData = -1921981892
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func (*GameHDCelebrationData) GetTypeId() int32 {
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return -1921981892
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}
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func (_v *GameHDCelebrationData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ID"].(float64); !_ok_ { err = errors.New("ID error"); return }; _v.ID = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["systemtype"].(float64); !_ok_ { err = errors.New("systemtype error"); return }; _v.Systemtype = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["bosstype"].([]interface{}); !_ok_ { err = errors.New("bosstype error"); return }
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_v.Bosstype = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Bosstype = append(_v.Bosstype, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["num"].([]interface{}); !_ok_ { err = errors.New("num error"); return }
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_v.Num = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Num = append(_v.Num, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["days"].(float64); !_ok_ { err = errors.New("days error"); return }; _v.Days = int32(_tempNum_) }
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return
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}
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func DeserializeGameHDCelebrationData(_buf map[string]interface{}) (*GameHDCelebrationData, error) {
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v := &GameHDCelebrationData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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