go_dreamfactory/sys/configure/structs/Game.HDCelebrationData.go
2023-08-04 11:43:25 +08:00

70 lines
2.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHDCelebrationData struct {
ID int32
Systemtype int32
Bosstype []int32
Num []int32
Days int32
}
const TypeId_GameHDCelebrationData = -1921981892
func (*GameHDCelebrationData) GetTypeId() int32 {
return -1921981892
}
func (_v *GameHDCelebrationData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ID"].(float64); !_ok_ { err = errors.New("ID error"); return }; _v.ID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["systemtype"].(float64); !_ok_ { err = errors.New("systemtype error"); return }; _v.Systemtype = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["bosstype"].([]interface{}); !_ok_ { err = errors.New("bosstype error"); return }
_v.Bosstype = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Bosstype = append(_v.Bosstype, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["num"].([]interface{}); !_ok_ { err = errors.New("num error"); return }
_v.Num = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Num = append(_v.Num, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["days"].(float64); !_ok_ { err = errors.New("days error"); return }; _v.Days = int32(_tempNum_) }
return
}
func DeserializeGameHDCelebrationData(_buf map[string]interface{}) (*GameHDCelebrationData, error) {
v := &GameHDCelebrationData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}