95 lines
2.7 KiB
Go
95 lines
2.7 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) ResonanceResetCheck(session comm.IUserSession, req *pb.HeroResonanceResetReq) (code pb.ErrorCode) {
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if req.HeroObjID == "" {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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/// 英雄共鸣
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func (this *apiComp) ResonanceReset(session comm.IUserSession, req *pb.HeroResonanceResetReq) (code pb.ErrorCode, data proto.Message) {
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_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
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if code != pb.ErrorCode_Success {
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return
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}
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if _hero.ResonateNum <= 0 { // 没有共鸣 不允许重置
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code = pb.ErrorCode_HeroNoResonate
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return
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}
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defer func() {
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if code == pb.ErrorCode_Success {
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session.SendMsg(string(this.module.GetType()), ResonanceReset, &pb.HeroResonanceResetResp{Hero: _hero, Energy: _hero.ResonateNum})
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}
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}()
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// 共鸣次数判断
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resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
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if errr != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if _hero.ResonateNum*resonConfig.Energy >= _hero.DistributionResonate {
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code = pb.ErrorCode_HeroNotNeedResonate // 已经是重置状态
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return
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}
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_costConfig, err1 := this.module.configure.GetHeroResonanceRestConfig()
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if err1 != nil {
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code = pb.ErrorCode_ConfigNoFound // 没找到配置消耗
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return
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}
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for _, v := range _costConfig.Var {
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if v.A == "attr" {
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value := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
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if value < v.N {
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code = pb.ErrorCode_ResNoEnough // 资源不足
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return
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}
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}
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}
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for _, v := range _costConfig.Var {
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if v.A == "attr" {
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code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), v.T, -v.N) // 扣资源
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}
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}
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for k := range _hero.Energy { // 清除玩家选择的共鸣属性
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delete(_hero.Energy, k)
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}
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_heroMap := map[string]interface{}{
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"DistributionResonate": _hero.ResonateNum * resonConfig.Energy,
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"Energy": _hero.Energy,
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}
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err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err1 != nil {
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log.Errorf("update hero skill failed:%v", err1)
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}
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err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err1 != nil {
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log.Errorf("PushHeroProperty err!")
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}
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property := make(map[string]int32, 0)
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property[comm.HpPro] -= _hero.AddProperty[comm.HpPro]
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property[comm.AtkPro] -= _hero.AddProperty[comm.AtkPro]
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property[comm.DefPro] -= _hero.AddProperty[comm.DefPro]
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this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero.Id, property)
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return
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}
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