go_dreamfactory/modules/uigame/module.go
2023-08-08 20:39:51 +08:00

47 lines
1.1 KiB
Go

package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
type UiGame struct {
modules.ModuleBase
modelPuzzle *modelPuzzle
api *apiComp
configure *configureComp
service base.IRPCXService
modelLattice *modelLattice
}
func NewModule() core.IModule {
return &UiGame{}
}
func (this *UiGame) GetType() core.M_Modules {
return comm.ModulePuzzle
}
func (this *UiGame) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service.(base.IRPCXService)
return
}
func (this *UiGame) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelPuzzle = this.RegisterComp(new(modelPuzzle)).(*modelPuzzle)
this.modelLattice = this.RegisterComp(new(modelLattice)).(*modelLattice)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
func (this *UiGame) Start() (err error) {
err = this.ModuleBase.Start()
return
}