go_dreamfactory/modules/uigame/api_getlattice.go
2023-08-08 20:39:51 +08:00

62 lines
1.9 KiB
Go

package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
)
//参数校验
func (this *apiComp) GetLatticeCheck(session comm.IUserSession, req *pb.UiGameGetLatticeReq) (errdata *pb.ErrorData) {
return
}
func (this *apiComp) GetLattice(session comm.IUserSession, req *pb.UiGameGetLatticeReq) (errdata *pb.ErrorData) {
if errdata = this.GetLatticeCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
var (
activity *pb.DBHuodong
err error
hdData *pb.DBLatticeData // 玩家的活动数据
update map[string]interface{} //
)
curTime := configure.Now().Unix()
if activity, err = this.module.ModuleActivity.GetHdInfoByHdId(req.Hdid); err != nil { // 活动不存在
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ActivityInvalid,
Title: pb.ErrorCode_ActivityInvalid.ToString(),
}
return
}
if activity.Stime > curTime || curTime > activity.Etime { // 不在活动范围内数据不给活动记录数据
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ActivityNotIntime,
Title: pb.ErrorCode_ActivityNotIntime.ToString(),
}
return
}
// 获取玩家活动数据
hdData, _ = this.module.modelLattice.getLatticeList(session.GetUserId(), activity.Id)
if e, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err != nil {
if conf, err := this.module.configure.GetLatticeConsumConf(); err != nil {
if conf.Getmax > hdData.Val { // 超过今日上限
if e.ConsumPs/conf.Usepawer >= hdData.Val {
hdData.Val = e.ConsumPs / conf.Usepawer
if conf.Getmax < hdData.Val { // 超过今日上限
hdData.Val = conf.Getmax
update["val"] = hdData.Val
this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update) // 修改进度
}
}
}
}
}
session.SendMsg(string(this.module.GetType()), "getlattice", &pb.UiGameGetLatticeResp{Data: hdData})
return
}