go_dreamfactory/modules/dreamwarorder/configure.go
2023-08-09 11:28:34 +08:00

89 lines
2.2 KiB
Go

package dreamwarorder
import (
"fmt"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_passcheck = "game_passcheck.json"
game_passcheckexp = "game_passcheckexp.json"
game_passchecktask = "game_passchecktask.json"
)
type configureComp struct {
modules.MCompConfigure
module *DreamWarorder
lock sync.RWMutex
order []*cfg.GamePassCheckData //战令
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*DreamWarorder)
this.order = make([]*cfg.GamePassCheckData, 0)
err = this.LoadConfigure(game_passcheckexp, cfg.NewGamePassCheckExp)
err = this.LoadConfigure(game_passchecktask, cfg.NewGamePassCheckTask)
configure.RegisterConfigure(game_passcheck, cfg.NewGamePassCheck, this.updateconfigure)
return
}
func (this *configureComp) getorder() (results []*cfg.GamePassCheckData) {
this.lock.RLock()
defer this.lock.RUnlock()
return this.order
}
// 读取任务配置表
func (this *configureComp) getPassCheckCfg() (data *cfg.GamePassCheck, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_passcheck); err != nil {
return
} else {
if data, ok = v.(*cfg.GamePassCheck); !ok {
err = fmt.Errorf("%T is *cfg.GameWorldTask", v)
return
}
}
return
}
// 更新任务配置表
func (this *configureComp) updateconfigure() {
gwt, err := this.getPassCheckCfg()
if err != nil {
this.module.Error("世界任务配置表异常!")
return
}
orderConf := make([]*cfg.GamePassCheckData, 0)
for _, v := range gwt.GetDataList() {
if v.PasscheckType == 4 {
orderConf = append(orderConf, v)
}
}
this.lock.Lock()
this.order = orderConf
this.lock.Unlock()
}
// 读取任务配置表
func (this *configureComp) getGamePassCheckTask() (confs []*cfg.GamePassCheckTaskData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_passchecktask); err != nil {
return
} else {
confs = v.(*cfg.GamePassCheckTask).GetDataList()
}
return
}