go_dreamfactory/modules/wtask/module.go
2023-07-05 14:14:44 +08:00

76 lines
1.8 KiB
Go

package wtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
)
const modulename = "世界任务"
type WTask struct {
modules.ModuleBase
api *apiComp
configure *configureComp
modelwtask *ModelWTask
}
func NewModule() core.IModule {
return &WTask{}
}
func (this *WTask) GetType() core.M_Modules {
return comm.ModuleWorldtask
}
func (this *WTask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
return
}
func (this *WTask) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelwtask = this.RegisterComp(new(ModelWTask)).(*ModelWTask)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
// 查询可接取任务列表
func (this *WTask) inquireActivations(lv int32, complete []int32, opencmd []string) (err error, activations []int32) {
var (
conf *cfg.GameWorldTask
completeMap map[int32]struct{} = make(map[int32]struct{})
opencmdMap map[string]struct{} = make(map[string]struct{})
ok bool
)
activations = make([]int32, 0)
if conf, err = this.configure.getWorldtaskCfg(); err != nil {
return
}
for _, v := range complete {
completeMap[v] = struct{}{}
}
for _, v := range opencmd {
opencmdMap[v] = struct{}{}
}
for _, v := range conf.GetDataList() {
if _, ok = completeMap[v.Key]; ok { //已完成
continue
}
if lv < v.Lock || lv > v.Lockend { //等级不符合
continue
}
if _, ok = completeMap[v.Ontxe]; v.Ontxe != 0 && !ok { //前置任务判断
continue
}
if v.Des == 5 { //商队任务不主动触发
continue
}
activations = append(activations, v.Key)
}
return
}