go_dreamfactory/sys/configure/structs/game.taskActiveReward.go
2022-07-21 19:45:00 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_taskActiveReward struct {
_dataMap map[int32]*Game_taskActiveRewardData
_dataList []*Game_taskActiveRewardData
}
func NewGame_taskActiveReward(_buf []map[string]interface{}) (*Game_taskActiveReward, error) {
_dataList := make([]*Game_taskActiveRewardData, 0, len(_buf))
dataMap := make(map[int32]*Game_taskActiveRewardData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_taskActiveRewardData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Key] = _v
}
}
return &Game_taskActiveReward{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_taskActiveReward) GetDataMap() map[int32]*Game_taskActiveRewardData {
return table._dataMap
}
func (table *Game_taskActiveReward) GetDataList() []*Game_taskActiveRewardData {
return table._dataList
}
func (table *Game_taskActiveReward) Get(key int32) *Game_taskActiveRewardData {
return table._dataMap[key]
}