34 lines
1.4 KiB
Go
34 lines
1.4 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type Game_serverListData struct {
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Id int32
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Ip string
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Port int32
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GroupId int32
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Name string
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}
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func (Game_serverListData) GetTypeId() int {
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return 292904775
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}
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func NewGame_serverListData(_buf map[string]interface{}) (_v *Game_serverListData, err error) {
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_v = &Game_serverListData{}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Ip, _ok_ = _buf["ip"].(string); !_ok_ { err = errors.New("ip error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["port"].(float64); !_ok_ { err = errors.New("port error"); return }; _v.Port = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupId"].(float64); !_ok_ { err = errors.New("groupId error"); return }; _v.GroupId = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
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return
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}
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