77 lines
3.3 KiB
Go
77 lines
3.3 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type Game_drawUpdrawData struct {
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Key int32
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TimeOn int32
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TimeOff int32
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UpHero []int32
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UpWeight []int32
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TriggerNum int32
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IncreaseWeight []int32
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}
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func (Game_drawUpdrawData) GetTypeId() int {
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return 297664649
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}
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func NewGame_drawUpdrawData(_buf map[string]interface{}) (_v *Game_drawUpdrawData, err error) {
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_v = &Game_drawUpdrawData{}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_on"].(float64); !_ok_ { err = errors.New("time_on error"); return }; _v.TimeOn = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_off"].(float64); !_ok_ { err = errors.New("time_off error"); return }; _v.TimeOff = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["up_hero"].([]interface{}); !_ok_ { err = errors.New("up_hero error"); return }
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_v.UpHero = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.UpHero = append(_v.UpHero, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["up_weight"].([]interface{}); !_ok_ { err = errors.New("up_weight error"); return }
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_v.UpWeight = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.UpWeight = append(_v.UpWeight, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["trigger_num"].(float64); !_ok_ { err = errors.New("trigger_num error"); return }; _v.TriggerNum = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["Increase_weight"].([]interface{}); !_ok_ { err = errors.New("Increase_weight error"); return }
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_v.IncreaseWeight = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.IncreaseWeight = append(_v.IncreaseWeight, _list_v_)
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}
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}
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return
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}
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