go_dreamfactory/modules/sociaty/api_cross_Formation.go
2023-01-14 18:47:14 +08:00

73 lines
1.8 KiB
Go

package sociaty
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
// 设置阵容
func (this *apiComp) FormationCheck(session comm.IUserSession, req *pb.SociatyBFormationReq) (code pb.ErrorCode) {
return
}
func (this *apiComp) Formation(session comm.IUserSession, req *pb.SociatyBFormationReq) (code pb.ErrorCode, data proto.Message) {
if code = this.FormationCheck(session, req); code != pb.ErrorCode_Success {
return
}
uid := session.GetUserId()
user := this.module.ModuleUser.GetUser(uid)
if user == nil {
this.module.Error("GetRemoteUser",
log.Field{Key: "uid", Value: uid},
)
code = pb.ErrorCode_UserSessionNobeing
return
}
ggd := this.module.configure.GetGlobalConf()
if ggd == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
//检验第二队或第三队是否达到解锁条件
if _, ok := req.Teams[2]; ok {
if user.Lv < ggd.GuildBossTroop2 {
code = pb.ErrorCode_SociatyTeamUnlock
return
}
}
if _, ok := req.Teams[3]; ok {
if user.Lv < ggd.GuildBossTroop3 {
code = pb.ErrorCode_SociatyTeamUnlock
return
}
}
sociaty := this.module.modelSociaty.getUserSociaty(uid)
if sociaty == nil {
code = pb.ErrorCode_SociatyNoFound
this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid})
return
}
if err := this.module.modelSociatyBoss.setFormation(sociaty, uid, req.Teams); err != nil {
this.module.Error("设置阵容", log.Field{Key: "uid", Value: uid})
code = pb.ErrorCode_DBError
return
}
rsp := &pb.SociatyBFormationResp{
SociatyId: sociaty.Id,
}
if err := session.SendMsg(string(this.module.GetType()), SociatySubTypeFormation, rsp); err != nil {
code = pb.ErrorCode_SystemError
}
return
}