go_dreamfactory/sys/configure/structs/game.shopData.go
2022-07-01 18:16:23 +08:00

81 lines
3.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_shopData struct {
Shopid int32
Tab int32
Shopname string
Needshow []*Game_atn
Rtype int32
Rtime int32
Rnum int32
Rneed []*Game_atn
Shopitem []int32
}
func (Game_shopData) GetTypeId() int {
return 923847228
}
func NewGame_shopData(_buf map[string]interface{}) (_v *Game_shopData, err error) {
_v = &Game_shopData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["shopid"].(float64); !_ok_ { err = errors.New("shopid error"); return }; _v.Shopid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tab"].(float64); !_ok_ { err = errors.New("tab error"); return }; _v.Tab = int32(_tempNum_) }
{ var _ok_ bool; if _v.Shopname, _ok_ = _buf["shopname"].(string); !_ok_ { err = errors.New("shopname error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["needshow"].([]interface{}); !_ok_ { err = errors.New("needshow error"); return }
_v.Needshow = make([]*Game_atn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Game_atn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
_v.Needshow = append(_v.Needshow, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtype"].(float64); !_ok_ { err = errors.New("rtype error"); return }; _v.Rtype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtime"].(float64); !_ok_ { err = errors.New("rtime error"); return }; _v.Rtime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rnum"].(float64); !_ok_ { err = errors.New("rnum error"); return }; _v.Rnum = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["rneed"].([]interface{}); !_ok_ { err = errors.New("rneed error"); return }
_v.Rneed = make([]*Game_atn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Game_atn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
_v.Rneed = append(_v.Rneed, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["shopitem"].([]interface{}); !_ok_ { err = errors.New("shopitem error"); return }
_v.Shopitem = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Shopitem = append(_v.Shopitem, _list_v_)
}
}
return
}