go_dreamfactory/sys/configure/structs/game.serverListData.go
2022-07-07 19:22:11 +08:00

34 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_serverListData struct {
Id int32
Ip string
Port int32
GroupId int32
Name string
}
func (Game_serverListData) GetTypeId() int {
return 292904775
}
func NewGame_serverListData(_buf map[string]interface{}) (_v *Game_serverListData, err error) {
_v = &Game_serverListData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Ip, _ok_ = _buf["ip"].(string); !_ok_ { err = errors.New("ip error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["port"].(float64); !_ok_ { err = errors.New("port error"); return }; _v.Port = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupId"].(float64); !_ok_ { err = errors.New("groupId error"); return }; _v.GroupId = int32(_tempNum_) }
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
return
}