go_dreamfactory/sys/configure/structs/game.modelData.go

36 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_modelData struct {
Id int32
Preson string
Ico string
Img string
Heroimg string
Portrait string
}
func (Game_modelData) GetTypeId() int {
return -1307411593
}
func NewGame_modelData(_buf map[string]interface{}) (_v *Game_modelData, err error) {
_v = &Game_modelData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Preson, _ok_ = _buf["preson"].(string); !_ok_ { err = errors.New("preson error"); return } }
{ var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } }
{ var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
{ var _ok_ bool; if _v.Heroimg, _ok_ = _buf["heroimg"].(string); !_ok_ { err = errors.New("heroimg error"); return } }
{ var _ok_ bool; if _v.Portrait, _ok_ = _buf["portrait"].(string); !_ok_ { err = errors.New("portrait error"); return } }
return
}