go_dreamfactory/sys/configure/structs/Game.IpData.go

40 lines
1.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameIpData struct {
IpId int32
IpIcon string
IpName string
}
const TypeId_GameIpData = -59343123
func (*GameIpData) GetTypeId() int32 {
return -59343123
}
func (_v *GameIpData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ip_id"].(float64); !_ok_ { err = errors.New("ip_id error"); return }; _v.IpId = int32(_tempNum_) }
{ var _ok_ bool; if _v.IpIcon, _ok_ = _buf["ip_icon"].(string); !_ok_ { err = errors.New("ip_icon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["ip_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.IpName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.IpName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameIpData(_buf map[string]interface{}) (*GameIpData, error) {
v := &GameIpData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}