go_dreamfactory/modules/mline/api_challenge.go
2023-01-06 12:02:46 +08:00

88 lines
2.1 KiB
Go

package mline
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.MlineChallengeReq) (code pb.ErrorCode) {
return
}
///挑战主线关卡
func (this *apiComp) Challenge(session comm.IUserSession, req *pb.MlineChallengeReq) (code pb.ErrorCode, data proto.Message) {
var (
curChapter *pb.DBMainline // 当前章节信息
ps int32
psAnt *cfg.Gameatn
)
code = this.ChallengeCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
// 校验关卡存不存在
node := this.module.configure.GetMainStageConf(req.StageId)
if node == nil { // 配置文件校验
code = pb.ErrorCode_MainlineNotFindChapter
return
}
if curChapter.Ps != 0 {
if code = this.module.ConsumeRes(session, node.PsMg, true); code != pb.ErrorCode_Success { // 扣1点
return
}
} else {
for _, v := range node.PsConsume {
if v.A == "attr" && v.T == "ps" {
ps += v.N
}
}
for _, v := range node.PsMg {
if v.A == "attr" && v.T == "ps" {
ps += v.N
}
}
psAnt = &cfg.Gameatn{
A: "attr",
T: "ps",
N: ps,
}
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{psAnt}, true); code != pb.ErrorCode_Success {
return
}
curChapter.Ps = ps
update := map[string]interface{}{
"ps": ps,
}
err := this.module.modelMline.modifyMlineData(session.GetUserId(), curChapter.Id, update)
if err != nil {
code = pb.ErrorCode_DBError
return
}
}
code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_mainline,
Title: "",
Format: req.Battle,
Mformat: node.FormatList,
})
if code != pb.ErrorCode_Success {
return
}
session.SendMsg(string(this.module.GetType()), MlineChallengeResp, &pb.MlineChallengeResp{
Info: &pb.BattleInfo{Id: record.Id, Title: record.Title, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist},
StageId: req.StageId,
})
return
}