235 lines
7.3 KiB
Go
235 lines
7.3 KiB
Go
package stonehenge
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"strconv"
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)
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//参数校验
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func (this *apiComp) EventCheck(session comm.IUserSession, req *pb.StonehengeEventReq) (errdata *pb.ErrorData) {
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if req.Eventid == 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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}
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return
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}
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func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq) (errdata *pb.ErrorData) {
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var (
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stone *pb.DBStonehenge
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update map[string]interface{}
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roomConf *cfg.GameStoneRoomData
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err error
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newEvent int32 // 是否有新的事件
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eventConf *cfg.GameStoneEventData
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newEventConf *cfg.GameStoneEventData //新的事件配置
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reward []*pb.UserAtno
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)
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update = make(map[string]interface{})
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if errdata = this.EventCheck(session, req); errdata != nil {
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return
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}
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stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
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if v, ok := stone.Rooms.Eventid[req.Eventid]; !ok || v == true { // 不存在该事件
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
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}
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return
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}
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_, bBox := stone.Rooms.Box[req.Eventid]
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if stone.Rooms.Eventid[req.Eventid] || bBox { // 重复完成
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeRepeatedReward,
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Title: pb.ErrorCode_StonehengeRepeatedReward.ToString(),
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Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
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}
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return
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}
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update["stageID"] = stone.StageID
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if roomConf, err = this.module.configure.GetStoneRoomDataById(stone.Rooms.Roomid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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switch eventConf.EventType {
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case EventType16: // 捡垃圾事件
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user := this.module.ModuleUser.GetUser(session.GetUserId())
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if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(eventConf.Value1, user.Vip, user.Lv); len(lotteryward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
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this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
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}
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}
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case EventType25: // buff 三选一
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lenSelect := len(stone.Rooms.Selectbuff)
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if pos, err := strconv.Atoi(req.Param1); err == nil {
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if lenSelect == 0 || lenSelect <= pos {
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return
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}
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stone.Userbuff[stone.Rooms.Selectbuff[pos]] = 1
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stone.Rooms.Selectbuff = []int32{}
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update["userbuff"] = stone.Userbuff
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} else { // 参数错误
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: err.Error(),
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}
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}
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case EventType14:
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case EventType28: // 战斗事件
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if req.Report == nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: fmt.Sprintf("BattleReport is nil"),
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}
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return
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}
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bWin := false
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errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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if errdata != nil {
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return
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}
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if !bWin { // 战斗失败直接返回
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return
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}
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// 掉落奖励
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if conf, err := this.module.configure.GetStoneEventDataById(req.Eventid); err == nil {
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if battleConf, err := this.module.configure.GetBattleConfById(conf.Value1); err == nil {
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user := this.module.ModuleUser.GetUser(session.GetUserId())
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if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(battleConf.RewardLottery, user.Vip, user.Lv); len(lotteryward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
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this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
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}
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}
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}
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}
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for _, v := range req.Report.Alive {
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bAlive := false
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for _, v1 := range stone.Rooms.Hero { // 注意 阵亡英雄不在存货列表内
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if v.Oid == v1 {
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stone.Hero[v.Oid] = v // 找到了说明英雄还在
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bAlive = true
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break
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}
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}
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if !bAlive { // 英雄死亡处理
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stone.Hero[v.Oid].Currhp = 0
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}
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}
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stone.Rooms.Hero = []string{} // 上阵英雄清理
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update["hero"] = stone.Hero
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case EventType10: // 宝箱事件
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// 通关了才能领取宝箱
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if !stone.Rooms.Complete {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeNoComplete,
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Title: pb.ErrorCode_StonehengeNoComplete.ToString(),
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}
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return
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}
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// 次数校验
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if bBox && stone.Rooms.Box[req.Eventid] < eventConf.Value2 {
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user := this.module.ModuleUser.GetUser(session.GetUserId())
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// 校验消耗是否
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if len(eventConf.CostItem) > 0 {
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if errdata = this.module.ConsumeRes(session, eventConf.CostItem, true); errdata != nil {
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return
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}
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}
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if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(eventConf.Value1, user.Vip, user.Lv); len(lotteryward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
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this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
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}
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}
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stone.Rooms.Box[req.Eventid] += 1 // 更新宝箱进度
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeRewardBoxFailed,
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Title: pb.ErrorCode_StonehengeRewardBoxFailed.ToString(),
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}
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return
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}
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}
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stone.Rooms.Eventid[req.Eventid] = true //
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// 校验事件有后续事件
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if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
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newEvent = eventConf.PostEvent
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stone.Rooms.Eventid[newEvent] = false //
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if newEventConf, err = this.module.configure.GetStoneEventDataById(newEvent); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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switch newEventConf.EventType {
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case EventType25: // buff是3选1
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for _, v := range stone.Addweight {
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ownerbuff := make(map[int32]struct{}, 0)
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for k := range stone.Userbuff {
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ownerbuff[k] = struct{}{}
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}
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stone.Rooms.Selectbuff = this.module.configure.GetBuffGroupDataByLottery(newEventConf.Value1, v, ownerbuff)
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}
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case EventType10: // 宝箱事件
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if _, ok := stone.Rooms.Box[newEventConf.EventId]; !ok {
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stone.Rooms.Box[newEventConf.EventId] = 0
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}
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}
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}
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stone.Rooms.Complete = true
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for _, v := range roomConf.Condition {
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for k, ok := range stone.Rooms.Eventid {
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if !ok {
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if eventConf, err = this.module.configure.GetStoneEventDataById(k); err == nil {
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if eventConf.EventType == v {
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stone.Rooms.Complete = false
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break
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}
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}
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}
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}
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if !stone.Rooms.Complete {
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break
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}
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}
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// 通过条件判断
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update["rooms"] = stone.Rooms
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "event", &pb.StonehengeEventResp{
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Eventid: req.Eventid,
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NewEvent: newEvent,
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Room: stone.Rooms,
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Reward: reward,
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Hero: stone.Hero,
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Userbuff: stone.Userbuff,
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})
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return
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}
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