go_dreamfactory/modules/hero/api_drawCard.go

154 lines
4.5 KiB
Go

package hero
import (
"crypto/rand"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"math/big"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) DrawCardCheck(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode) {
if req.DrawType <= 0 { // 只能是单抽或10抽
code = pb.ErrorCode_ReqParameterError
}
return
}
//抽卡
func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode, data proto.Message) {
var (
szCards []int32 // 最终抽到的卡牌
totalWeight int64 // 总权重
curWeigth int64 // 临时随机获得的权重
drawTimes int32 // 抽卡次数
hitStar4 int32 // 抽了多少次还没获得4星英雄
hitStar5 int32 // 抽了多少次还没获得5星英雄
hitStar int32 // 抽中几星
curStar4Count int32 // 当前4星没抽到的次数
curStar5Count int32 // 当前5星没抽到的次数
floor4Count int32 // 4星保底次数
floor5Count int32 // 5星保底次数
)
szCards = make([]int32, 0)
rsp := &pb.HeroDrawCardResp{}
//curStar4Count = this.GetFloorStarData(req.DrawType, session.GetUserId(), 4)
//curStar5Count = this.GetFloorStarData(req.DrawType, session.GetUserId(), 5)
this.module.Debugf("当前4星抽卡没中次数:%d, 当前5星抽卡没中次数:%d", curStar4Count, curStar5Count)
// 抽卡相关
// 获取配置文件的权重信息
_conf, err := this.module.configure.GetHeroDrawConfig()
if err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
_costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType)
if err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
floor4Count = _costConf.Floor4 // 4星保底次数
floor5Count = _costConf.Floor5 // 五星保底次数
if floor4Count == 0 || floor5Count == 0 {
code = pb.ErrorCode_ConfigNoFound
return
}
sz := make([]*cfg.Game_atn, 0)
sz = append(sz, _costConf.Cost)
code = this.module.CheckRes(session, sz) // 消耗校验
if code != pb.ErrorCode_Success {
return
}
drawTimes = _costConf.Count // 抽卡次数
for _, v := range _conf.GetDataList() {
totalWeight += int64(v.Weight) // 统计所有权重
}
this.module.configure.GetDrawUpDrawConfig()
drawTimes = 1
for i := 0; i < int(drawTimes); i++ {
n, _ := rand.Int(rand.Reader, big.NewInt(totalWeight)) // [0,totalWeight)
for _, v := range _conf.GetDataList() {
curWeigth += int64(v.Weight)
if curWeigth < n.Int64() { // 命中
szCards = append(szCards, v.Id)
// 获取当前星级
_getCardCfg := this.module.configure.GetHero(v.Id) //获取的英雄信息
if _getCardCfg != nil {
continue
}
if _getCardCfg.Star == 4 { // 当抽取到的英雄是4星的时候 清除 该类型的保底次数
//SetFloorStarData(req.DrawType, session.GetUserId(), 4)
hitStar4 = 0
hitStar = 4
break
} else if _getCardCfg.Star == 5 { // 当抽取到的英雄是5星的时候 清除 该类型的保底次数
//SetFloorStarData(req.DrawType, session.GetUserId(), 5)
hitStar5 = 0 // 清0
hitStar = 5
break
}
hitStar4++
hitStar5++
if hitStar4 >= floor4Count { // 达到保底次数了 修改当前卡牌星级
break
}
if hitStar5 >= floor5Count { // 触发5星保底
// 5星卡池找
break
}
break
}
}
if hitStar != 0 {
hitStar = 0
//ModifyFloorStarData(req.DrawType, session.GetUserId(), hitStar) // 重置该星级保底
}
}
if hitStar4 != 0 {
//AddFloorStarData(req.DrawType, session.GetUserId(), 4, hitStar4) // 增加4星保底次数
}
if hitStar5 != 0 {
//AddFloorStarData(req.DrawType, session.GetUserId(), 5, hitStar5) // 增加5星保底次数
}
//计算保底
if err := this.module.modelHero.createMultiHero(session.GetUserId(), szCards...); err != nil {
code = pb.ErrorCode_HeroCreate
return
}
rsp.Heroes = szCards
session.SendMsg(string(this.module.GetType()), DrawCard, rsp)
return
}
// // 获取当前卡牌类型保底次数
// func GetFloorStarData(drawType int32, uid string, star int32) (count int32) {
// return
// }
// // 清除保底信息(drawType 抽卡类型)
// func SetFloorStarData(drawType int32, uid string, star int32) {
// return
// }
// // 当前没有抽中 增加保底次数
// func AddFloorStarData(drawType int32, uid string, star int32, count int32) {
// return
// }
// // 当前有抽中 修改保底次数
// func ModifyFloorStarData(drawType int32, uid string, star int32) {
// return
// }