204 lines
5.1 KiB
Go
204 lines
5.1 KiB
Go
/*
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模块名:viking
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描述:维京远征
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开发:梅雄风
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*/
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package viking
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/utils"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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)
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type Viking struct {
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modules.ModuleBase
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modelViking *modelViking
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api *apiComp
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configure *configureComp
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modulerank *ModelRank
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battle comm.IBattle
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service base.IRPCXService
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modelsrank *ModelSRank
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}
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const (
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Cycle int32 = 14 // 持续14天
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Continued int32 = 30
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)
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func NewModule() core.IModule {
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return &Viking{}
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}
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func (this *Viking) GetType() core.M_Modules {
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return comm.ModuleViking
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}
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func (this *Viking) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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if err = this.ModuleBase.Init(service, module, options); err != nil {
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return
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}
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this.service = service.(base.IRPCXService)
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return
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}
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func (this *Viking) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.modelViking = this.RegisterComp(new(modelViking)).(*modelViking)
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this.modulerank = this.RegisterComp(new(ModelRank)).(*ModelRank)
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this.modelsrank = this.RegisterComp(new(ModelSRank)).(*ModelSRank)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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// 接口信息
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func (this *Viking) ModifyVikingData(uid string, data map[string]interface{}) (errdata *pb.ErrorData) {
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err := this.modelViking.modifyVikingDataByObjId(uid, data)
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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}
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return
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}
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func (this *Viking) Start() (err error) {
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if err = this.ModuleBase.Start(); err != nil {
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return
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}
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
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return
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}
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this.battle = module.(comm.IBattle)
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this.CheckCurSeasonData()
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return
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}
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func (this *Viking) CheckUserBaseVikingInfo(uid string) (data []*pb.DBVikingRank) {
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if d := this.modulerank.getVikingRank(uid); d.Id != "" {
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for k, v := range d.Data {
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if k <= 3 {
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data = append(data, &pb.DBVikingRank{
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Uinfo: d.Uinfo,
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Line: v.Line[v.Maxnandu],
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Difficulty: v.Maxnandu,
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Bosstype: k,
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Costtime: v.Costime[v.Maxnandu],
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})
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}
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}
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}
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return
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}
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//红点查询
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func (this *Viking) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]*pb.ReddotItem) {
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reddot = make(map[comm.ReddotType]*pb.ReddotItem)
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for _, v := range rid {
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switch v {
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case comm.Reddot13102:
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reddot[comm.Reddot13102] = &pb.ReddotItem{
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Rid: int32(comm.Reddot13102),
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Activated: this.modelViking.checkReddot31(session),
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}
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break
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}
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}
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return
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}
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// 解锁远征所有难度
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func (this *Viking) CompleteAllLevel(session comm.IUserSession) (errdata *pb.ErrorData) {
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list, err := this.modelViking.getVikingList(session.GetUserId())
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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list.Boss = make(map[int32]int32)
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list.BossTime = make(map[string]int32)
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conf := this.configure.GetVikingBossAllData()
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for k, v := range conf {
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list.Boss[k] = v
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}
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mapData := make(map[string]interface{}, 0)
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mapData["boss"] = list.Boss
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mapData["bossTime"] = list.BossTime
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errdata = this.ModifyVikingData(session.GetUserId(), mapData)
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session.SendMsg(string(this.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list})
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return
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}
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// 检查当前赛季是在本服还是在跨服
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func (this *Viking) CheckCurSeasonData() (bLocal bool, endSeasonTime int64) {
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var subTime int64
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var oneSeason int64
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openTime := this.service.GetOpentime().Unix()
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this.Debugf("%d", openTime)
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// 获取第一个赛季结束的时间
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oneSeason = utils.GetTodayZeroTime(openTime) //+ int64((6-d)*3600*24)
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this.Debugf("%d", oneSeason)
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var c int32
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if Continued%Cycle == 0 {
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c = Continued / Cycle
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} else {
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c = Continued/Cycle + 1
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}
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if configure.Now().Unix() > oneSeason {
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subTime = configure.Now().Unix() - oneSeason
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subTime = subTime/(14*3600*24) + 1
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}
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// 只需判断当前时间是否大于第c个赛季即可
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endSeasonTime = oneSeason
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endSeasonTime += 14 * 3600 * 24 * int64(c)
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if endSeasonTime <= configure.Now().Unix() {
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endSeasonTime = oneSeason + subTime*14*3600*24
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return false, endSeasonTime
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}
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endSeasonTime = oneSeason + subTime*14*3600*24
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return true, endSeasonTime
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}
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// 检查上一个赛季实在本服还是在跨服
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func (this *Viking) CheckPreSeasonData() (bLocal bool) {
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openTime := this.service.GetOpentime().Unix()
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this.Debugf("%d", openTime)
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// 获取第一个赛季结束的时间
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endSeasonTime := utils.GetTodayZeroTime(openTime) //+ int64((6-d)*3600*24)
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this.Debugf("%d", endSeasonTime)
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var c int32
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if Continued%Cycle == 0 {
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c = Continued / Cycle
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} else {
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c = Continued/Cycle + 1
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}
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// 只需判断当前时间是否大于第c个赛季即可
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endSeasonTime += 3600 * 24 * int64(Cycle*c)
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if endSeasonTime <= configure.Now().Unix()-int64(Cycle*3600*24) {
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return false
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}
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return true
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}
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