go_dreamfactory/modules/viking/module.go
2023-12-28 10:37:20 +08:00

204 lines
5.1 KiB
Go

/*
模块名:viking
描述:维京远征
开发:梅雄风
*/
package viking
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/utils"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
)
type Viking struct {
modules.ModuleBase
modelViking *modelViking
api *apiComp
configure *configureComp
modulerank *ModelRank
battle comm.IBattle
service base.IRPCXService
modelsrank *ModelSRank
}
const (
Cycle int32 = 14 // 持续14天
Continued int32 = 30
)
func NewModule() core.IModule {
return &Viking{}
}
func (this *Viking) GetType() core.M_Modules {
return comm.ModuleViking
}
func (this *Viking) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
if err = this.ModuleBase.Init(service, module, options); err != nil {
return
}
this.service = service.(base.IRPCXService)
return
}
func (this *Viking) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelViking = this.RegisterComp(new(modelViking)).(*modelViking)
this.modulerank = this.RegisterComp(new(ModelRank)).(*ModelRank)
this.modelsrank = this.RegisterComp(new(ModelSRank)).(*ModelSRank)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
// 接口信息
func (this *Viking) ModifyVikingData(uid string, data map[string]interface{}) (errdata *pb.ErrorData) {
err := this.modelViking.modifyVikingDataByObjId(uid, data)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
}
return
}
func (this *Viking) Start() (err error) {
if err = this.ModuleBase.Start(); err != nil {
return
}
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
return
}
this.battle = module.(comm.IBattle)
this.CheckCurSeasonData()
return
}
func (this *Viking) CheckUserBaseVikingInfo(uid string) (data []*pb.DBVikingRank) {
if d := this.modulerank.getVikingRank(uid); d.Id != "" {
for k, v := range d.Data {
if k <= 3 {
data = append(data, &pb.DBVikingRank{
Uinfo: d.Uinfo,
Line: v.Line[v.Maxnandu],
Difficulty: v.Maxnandu,
Bosstype: k,
Costtime: v.Costime[v.Maxnandu],
})
}
}
}
return
}
//红点查询
func (this *Viking) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]*pb.ReddotItem) {
reddot = make(map[comm.ReddotType]*pb.ReddotItem)
for _, v := range rid {
switch v {
case comm.Reddot13102:
reddot[comm.Reddot13102] = &pb.ReddotItem{
Rid: int32(comm.Reddot13102),
Activated: this.modelViking.checkReddot31(session),
}
break
}
}
return
}
// 解锁远征所有难度
func (this *Viking) CompleteAllLevel(session comm.IUserSession) (errdata *pb.ErrorData) {
list, err := this.modelViking.getVikingList(session.GetUserId())
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
list.Boss = make(map[int32]int32)
list.BossTime = make(map[string]int32)
conf := this.configure.GetVikingBossAllData()
for k, v := range conf {
list.Boss[k] = v
}
mapData := make(map[string]interface{}, 0)
mapData["boss"] = list.Boss
mapData["bossTime"] = list.BossTime
errdata = this.ModifyVikingData(session.GetUserId(), mapData)
session.SendMsg(string(this.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list})
return
}
// 检查当前赛季是在本服还是在跨服
func (this *Viking) CheckCurSeasonData() (bLocal bool, endSeasonTime int64) {
var subTime int64
var oneSeason int64
openTime := this.service.GetOpentime().Unix()
this.Debugf("%d", openTime)
// 获取第一个赛季结束的时间
oneSeason = utils.GetTodayZeroTime(openTime) //+ int64((6-d)*3600*24)
this.Debugf("%d", oneSeason)
var c int32
if Continued%Cycle == 0 {
c = Continued / Cycle
} else {
c = Continued/Cycle + 1
}
if configure.Now().Unix() > oneSeason {
subTime = configure.Now().Unix() - oneSeason
subTime = subTime/(14*3600*24) + 1
}
// 只需判断当前时间是否大于第c个赛季即可
endSeasonTime = oneSeason
endSeasonTime += 14 * 3600 * 24 * int64(c)
if endSeasonTime <= configure.Now().Unix() {
endSeasonTime = oneSeason + subTime*14*3600*24
return false, endSeasonTime
}
endSeasonTime = oneSeason + subTime*14*3600*24
return true, endSeasonTime
}
// 检查上一个赛季实在本服还是在跨服
func (this *Viking) CheckPreSeasonData() (bLocal bool) {
openTime := this.service.GetOpentime().Unix()
this.Debugf("%d", openTime)
// 获取第一个赛季结束的时间
endSeasonTime := utils.GetTodayZeroTime(openTime) //+ int64((6-d)*3600*24)
this.Debugf("%d", endSeasonTime)
var c int32
if Continued%Cycle == 0 {
c = Continued / Cycle
} else {
c = Continued/Cycle + 1
}
// 只需判断当前时间是否大于第c个赛季即可
endSeasonTime += 3600 * 24 * int64(Cycle*c)
if endSeasonTime <= configure.Now().Unix()-int64(Cycle*3600*24) {
return false
}
return true
}