73 lines
2.1 KiB
Go
73 lines
2.1 KiB
Go
package hunting
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.HuntingChallengeReq) (code pb.ErrorCode) {
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if req.BossType <= 0 && req.Difficulty > 0 || req.Battle == nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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///挑战主线关卡
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func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallengeReq) (code pb.ErrorCode, data proto.Message) {
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code = this.ChallengeCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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hunting, err := this.module.modelHunting.getHuntingList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_PagodaNotFound
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return
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}
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cfgData := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty)
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if cfgData == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if code = this.module.CheckRes(session, cfgData.PsConsume); code != pb.ErrorCode_Success {
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code = pb.ErrorCode_VikingMaxChallengeCount
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return
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}
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value, ok := hunting.Boss[req.BossType]
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if !ok { // 类型校验
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hunting.Boss[req.BossType] = 1
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}
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if value < req.Difficulty {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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Ptype: pb.PlayType_hunting,
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Title: "",
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Format: req.Battle,
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Mformat: cfgData.Boss,
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})
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if code != pb.ErrorCode_Success {
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return
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}
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session.SendMsg(string(this.module.GetType()), HuntingChallengeResp, &pb.HuntingChallengeResp{
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Info: &pb.BattleInfo{Id: record.Id, Title: record.Title, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist},
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BossType: req.BossType,
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Difficulty: req.Difficulty,
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})
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if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
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this.chat.SendSysChatToWorld(comm.ChatSystem15, nil, req.BossType, req.Difficulty, user.Name)
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} else {
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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}
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return
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}
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