91 lines
2.3 KiB
Go
91 lines
2.3 KiB
Go
package stonehenge
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/utils"
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"sync"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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const (
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StoneBossKey = "StoneBossKey"
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)
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type StageData struct {
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maineBuff []int32 // 我方buff
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enemyBuff []int32 // 敌方buff
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roomid int32 // 传送门id
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rtime int64 // 刷新时间
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}
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// 石阵秘境
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type MStonehenge struct {
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modules.MCompModel
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module *Stonehenge
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lock sync.RWMutex
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bossStage map[int32]*StageData
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}
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//组件初始化接口
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func (this *MStonehenge) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
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this.TableName = comm.TableStonehenge
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this.MCompModel.Init(service, module, comp, opt)
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this.module = module.(*Stonehenge)
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this.bossStage = make(map[int32]*StageData)
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//创建uid索引
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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})
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return
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}
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func (this *MStonehenge) Start() (err error) {
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err = this.MCompModel.Start()
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event.RegisterGO(core.Event_ServiceStartEnd, func() {
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err = this.loadStoneBoos()
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})
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return
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}
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func (this *MStonehenge) GetStonehengeData(uid string) *pb.DBStonehenge {
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stone := &pb.DBStonehenge{}
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if err := this.Get(uid, stone); err != nil && mgo.MongodbNil == err { // 创建一条初始的数据
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stone.Id = primitive.NewObjectID().Hex()
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stone.Uid = uid
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stone.Rooms = nil // 注意初始房间为空
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stone.Userbuff = make(map[int32]int32, 0)
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stone.Reward = make(map[int32]bool, 0)
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stone.Addweight = make(map[int32]int32, 0)
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stone.Etime = utils.WeekIntervalTime(0)
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this.Add(uid, stone)
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return nil
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}
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return stone
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}
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// 修改石阵信息
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func (this *MStonehenge) ChangeStonehengeData(uid string, update map[string]interface{}) (err error) {
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return this.Change(uid, update)
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}
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func (this *MStonehenge) loadStoneBoos() (err error) {
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this.module.ModuleTools.GetGlobalData(StoneBossKey, this.bossStage)
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if len(this.bossStage) == 0 {
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// 生成数据
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this.bossStage = this.module.configure.CheckStage()
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}
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return
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}
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