go_dreamfactory/sys/configure/structs/Game.AffixData.go
2022-09-02 19:13:01 +08:00

38 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameAffixData struct {
Key int32
Name string
}
const TypeId_GameAffixData = -990604642
func (*GameAffixData) GetTypeId() int32 {
return -990604642
}
func (_v *GameAffixData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameAffixData(_buf map[string]interface{}) (*GameAffixData, error) {
v := &GameAffixData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}