106 lines
4.4 KiB
Go
106 lines
4.4 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameCombatLevelData struct {
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Id int32
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Scene string
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Levelname string
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Maintask []int32
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Subtask []int32
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Award []*Gameatn
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Profectaward []*Gameatn
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Debrisitemid string
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Scenemusic string
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Atmosphere string
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}
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const TypeId_GameCombatLevelData = 1556955838
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func (*GameCombatLevelData) GetTypeId() int32 {
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return 1556955838
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}
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func (_v *GameCombatLevelData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } }
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{ var _ok_ bool; if _v.Levelname, _ok_ = _buf["levelname"].(string); !_ok_ { err = errors.New("levelname error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["maintask"].([]interface{}); !_ok_ { err = errors.New("maintask error"); return }
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_v.Maintask = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Maintask = append(_v.Maintask, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["subtask"].([]interface{}); !_ok_ { err = errors.New("subtask error"); return }
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_v.Subtask = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Subtask = append(_v.Subtask, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return }
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_v.Award = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Award = append(_v.Award, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["profectaward"].([]interface{}); !_ok_ { err = errors.New("profectaward error"); return }
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_v.Profectaward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Profectaward = append(_v.Profectaward, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Debrisitemid, _ok_ = _buf["debrisitemid"].(string); !_ok_ { err = errors.New("debrisitemid error"); return } }
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{ var _ok_ bool; if _v.Scenemusic, _ok_ = _buf["scenemusic"].(string); !_ok_ { err = errors.New("scenemusic error"); return } }
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{ var _ok_ bool; if _v.Atmosphere, _ok_ = _buf["atmosphere"].(string); !_ok_ { err = errors.New("atmosphere error"); return } }
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return
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}
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func DeserializeGameCombatLevelData(_buf map[string]interface{}) (*GameCombatLevelData, error) {
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v := &GameCombatLevelData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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