67 lines
1.8 KiB
Go
67 lines
1.8 KiB
Go
package buried
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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gameTaskCond = "game_rdtaskcondi.json"
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)
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//配置管理组件
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type configureComp struct {
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modules.MCompConfigure
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module *Buried
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lock sync.RWMutex
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group map[comm.TaskType][]*cfg.GameRdtaskCondiData //安排点类型 分组
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Buried)
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this.LoadConfigure(gameTaskCond, cfg.NewGameRdtaskCondi)
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configure.RegisterConfigure(gameTaskCond, cfg.NewGameRdtaskCondi, this.updateconfigure)
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return
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}
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//动态更新配置
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func (this *configureComp) updateconfigure() {
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if v, err := this.GetConfigure(gameTaskCond); err != nil {
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return
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} else {
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if data, ok := v.(*cfg.GameRdtaskCondi); !ok {
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err = fmt.Errorf("%T is *cfg.GameRdtaskCondi", v)
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return
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} else {
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group := map[comm.TaskType][]*cfg.GameRdtaskCondiData{}
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for _, v := range data.GetDataList() {
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if _, ok = group[comm.TaskType(v.Type)]; !ok {
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group[comm.TaskType(v.Type)] = make([]*cfg.GameRdtaskCondiData, 0)
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}
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group[comm.TaskType(v.Type)] = append(group[comm.TaskType(v.Type)], v)
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}
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this.lock.Lock()
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this.group = group
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this.lock.Unlock()
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}
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}
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}
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//读取埋点条件配置
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func (this *configureComp) getCondiDatas(tt comm.TaskType) (result []*cfg.GameRdtaskCondiData) {
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result = make([]*cfg.GameRdtaskCondiData, 0)
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this.lock.RLock()
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if _, ok := this.group[tt]; ok {
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result = this.group[tt]
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}
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this.lock.RUnlock()
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return
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}
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