go_dreamfactory/modules/buried/configure.go
2023-05-24 17:45:19 +08:00

67 lines
1.8 KiB
Go

package buried
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
gameTaskCond = "game_rdtaskcondi.json"
)
//配置管理组件
type configureComp struct {
modules.MCompConfigure
module *Buried
lock sync.RWMutex
group map[comm.TaskType][]*cfg.GameRdtaskCondiData //安排点类型 分组
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Buried)
this.LoadConfigure(gameTaskCond, cfg.NewGameRdtaskCondi)
configure.RegisterConfigure(gameTaskCond, cfg.NewGameRdtaskCondi, this.updateconfigure)
return
}
//动态更新配置
func (this *configureComp) updateconfigure() {
if v, err := this.GetConfigure(gameTaskCond); err != nil {
return
} else {
if data, ok := v.(*cfg.GameRdtaskCondi); !ok {
err = fmt.Errorf("%T is *cfg.GameRdtaskCondi", v)
return
} else {
group := map[comm.TaskType][]*cfg.GameRdtaskCondiData{}
for _, v := range data.GetDataList() {
if _, ok = group[comm.TaskType(v.Type)]; !ok {
group[comm.TaskType(v.Type)] = make([]*cfg.GameRdtaskCondiData, 0)
}
group[comm.TaskType(v.Type)] = append(group[comm.TaskType(v.Type)], v)
}
this.lock.Lock()
this.group = group
this.lock.Unlock()
}
}
}
//读取埋点条件配置
func (this *configureComp) getCondiDatas(tt comm.TaskType) (result []*cfg.GameRdtaskCondiData) {
result = make([]*cfg.GameRdtaskCondiData, 0)
this.lock.RLock()
if _, ok := this.group[tt]; ok {
result = this.group[tt]
}
this.lock.RUnlock()
return
}