1325 lines
41 KiB
Go
1325 lines
41 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type JsonLoader func(string) ([]map[string]interface{}, error)
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type Tables struct {
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Global *GameGlobal
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Extservers *GameExtservers
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SkillAtk *GameSkillAtk
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SkillAfteratk *GameSkillAfteratk
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SkillBuff *GameSkillBuff
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SkillPassive *GameSkillPassive
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Hero *GameHero
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HeroStargrow *GameHeroStargrow
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HeroLevelgrow *GameHeroLevelgrow
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HeroStarup *GameHeroStarup
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HeroSkill *GameHeroSkill
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HeroExp *GameHeroExp
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HeroLevelup *GameHeroLevelup
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Equip *GameEquip
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EquipAttrlibraryS *GameEquipAttrlibraryS
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EquipSuit *GameEquipSuit
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EquipColor *GameEquipColor
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EquipIntensify *GameEquipIntensify
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EquipSCompose *GameEquipSCompose
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EquipAttribute *GameEquipAttribute
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EquipEnchanting *GameEquipEnchanting
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Item *GameItem
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ItemLink *GameItemLink
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HeroSkillLevel *GameHeroSkillLevel
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HeroAwaken *GameHeroAwaken
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HeroMethod *GameHeroMethod
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HeroMethodComment *GameHeroMethodComment
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Shop *GameShop
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Shopitem *GameShopitem
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ActiveReward *GameActiveReward
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Model *GameModel
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DrawCard *GameDrawCard
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ChatChannel *GameChatChannel
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ChatSystem *GameChatSystem
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ChatServerGroup *GameChatServerGroup
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ChatChannelCom *GameChatChannelCom
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ChatExpression *GameChatExpression
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TaskRound *GameTaskRound
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TaskActiveReward *GameTaskActiveReward
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Coin *GameCoin
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Initial *GameInitial
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Monster *GameMonster
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EquipPos *GameEquipPos
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Playerlv *GamePlayerlv
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Facemod *GameFacemod
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Msgdistrib *GameMsgdistrib
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Opencond *GameOpencond
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Pagoda *GamePagoda
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PagodaTaskReward *GamePagodaTaskReward
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RdtaskCondi *GameRdtaskCondi
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RdtaskNpc *GameRdtaskNpc
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Gourmet *GameGourmet
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Drop *GameDrop
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VikingBoss *GameVikingBoss
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VikingLineup *GameVikingLineup
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VikingEntrance *GameVikingEntrance
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DreamlandBoos *GameDreamlandBoos
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DreamlandChallenge *GameDreamlandChallenge
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DreamlandTrigger *GameDreamlandTrigger
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HuntingBoss *GameHuntingBoss
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HuntingOpenTime *GameHuntingOpenTime
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HuntingLineup *GameHuntingLineup
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MonsterFormat *GameMonsterFormat
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GetResource *GameGetResource
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VikingBossSkill *GameVikingBossSkill
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LibraryComplot *GameLibraryComplot
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Robot *GameRobot
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NameLibrary *GameNameLibrary
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HeroConvertdata *GameHeroConvertdata
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LinestoryTimeLine *GameLinestoryTimeLine
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LinestoryMainTask *GameLinestoryMainTask
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Herofusion *GameHerofusion
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PlayerInfor *GamePlayerInfor
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PlayerInfor_overview *GamePlayerInfor_overview
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ArenaActiveReward *GameArenaActiveReward
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ArenaRobot *GameArenaRobot
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ArenaRankReward *GameArenaRankReward
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ArenaChallengeNpc *GameArenaChallengeNpc
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Show *GameShow
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GuildLv *GameGuildLv
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GuildPng *GameGuildPng
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GuildActivity *GameGuildActivity
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GuildSign *GameGuildSign
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GuildTask *GameGuildTask
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GuildBossTask *GameGuildBossTask
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TrollRule *GameTrollRule
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TrollGoods *GameTrollGoods
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TrollTrain *GameTrollTrain
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TrollLv *GameTrollLv
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TrollCoefficient *GameTrollCoefficient
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Horoscope *GameHoroscope
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Sign *GameSign
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SignReset *GameSignReset
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SignExtra *GameSignExtra
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GrowTask *GameGrowTask
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GrowReward *GameGrowReward
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Recharge *GameRecharge
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PrivilegeCard *GamePrivilegeCard
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Privilege *GamePrivilege
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WorldTask *GameWorldTask
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WorldAll *GameWorldAll
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Teaching *GameTeaching
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HeroStrategy *GameHeroStrategy
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FightGlobalEvent *GameFightGlobalEvent
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PayPackage *GamePayPackage
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WorldBattle *GameWorldBattle
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RedDot *GameRedDot
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RedDotTalkid *GameRedDotTalkid
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RedDotGroup *GameRedDotGroup
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PassCheck *GamePassCheck
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Mail *GameMail
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CombatLevel *GameCombatLevel
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CombatManster *GameCombatManster
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CombatBox *GameCombatBox
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Help *GameHelp
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GM *GameGM
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Guide *GameGuide
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Vip *GameVip
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EnchantShop *GameEnchantShop
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EnchantBoss *GameEnchantBoss
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EnchantLineup *GameEnchantLineup
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MainChapter *GameMainChapter
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MainStage *GameMainStage
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MainStarreward *GameMainStarreward
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MainStartype *GameMainStartype
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Battletasktesting *GameBattletasktesting
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BattleReady *GameBattleReady
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Battleready_capskill *GameBattleready_capskill
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NewSmithy *GameNewSmithy
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SmithyProficiency *GameSmithyProficiency
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SmithyStoveV1 *GameSmithyStoveV1
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SmithyTool *GameSmithyTool
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SmithyIdTool *GameSmithyIdTool
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SmithyCustomer *GameSmithyCustomer
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SmithyModelPool *GameSmithyModelPool
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SmithyAtlas *GameSmithyAtlas
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SmithyAtlasLv *GameSmithyAtlasLv
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SmithyAtlasScore *GameSmithyAtlasScore
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SmithyMake *GameSmithyMake
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SmithyTask *GameSmithyTask
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Dispatch_Task *GameDispatch_Task
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Dispatch_Lv *GameDispatch_Lv
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Dispatch_Battle *GameDispatch_Battle
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PandamasMz *GamePandamasMz
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PandamasJs *GamePandamasJs
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PandamasJx *GamePandamasJx
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PandamasMryl *GamePandamasMryl
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PandamasBuff *GamePandamasBuff
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PandamasTj *GamePandamasTj
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PandamasTjjl *GamePandamasTjjl
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PandamasYxjx *GamePandamasYxjx
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BubbleGroup *GameBubbleGroup
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Breakingbad *GameBreakingbad
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BreakingbadTag *GameBreakingbadTag
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Potions *GamePotions
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SellCoefficient *GameSellCoefficient
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Lottery *GameLottery
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CaravanCity *GameCaravanCity
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CaravanThing *GameCaravanThing
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CaravanLv *GameCaravanLv
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CaravanReward *GameCaravanReward
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CaravanRank *GameCaravanRank
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CaravanBattle *GameCaravanBattle
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CaravanEvent *GameCaravanEvent
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NewRedDot *GameNewRedDot
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Talent *GameTalent
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Favorability *GameFavorability
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Friends *GameFriends
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CampLv *GameCampLv
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Navigation *GameNavigation
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BuzkashiMount *GameBuzkashiMount
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BuzkashiLv *GameBuzkashiLv
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BuzkashiGrade *GameBuzkashiGrade
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BuzkashiReward *GameBuzkashiReward
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BuzkashiFm *GameBuzkashiFm
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BuzkashiOpen *GameBuzkashiOpen
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BuzkashiTrack *GameBuzkashiTrack
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Pricegroup *GamePricegroup
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Loading *GameLoading
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RuleDesc *GameRuleDesc
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HeroTalent *GameHeroTalent
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TalentBox *GameTalentBox
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BuriedCondi *GameBuriedCondi
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BuriedType *GameBuriedType
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PhotoAction *GamePhotoAction
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PhotoFilter *GamePhotoFilter
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}
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func NewTables(loader JsonLoader) (*Tables, error) {
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var err error
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var buf []map[string]interface{}
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tables := &Tables{}
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if buf, err = loader("game_global") ; err != nil {
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return nil, err
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}
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if tables.Global, err = NewGameGlobal(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_extservers") ; err != nil {
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return nil, err
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}
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if tables.Extservers, err = NewGameExtservers(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillatk") ; err != nil {
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return nil, err
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}
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if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillafteratk") ; err != nil {
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return nil, err
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}
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if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillbuff") ; err != nil {
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return nil, err
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}
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if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillpassive") ; err != nil {
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return nil, err
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}
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if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_hero") ; err != nil {
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return nil, err
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}
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if tables.Hero, err = NewGameHero(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostargrow") ; err != nil {
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return nil, err
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}
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if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelgrow") ; err != nil {
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return nil, err
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}
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if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostarup") ; err != nil {
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return nil, err
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}
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if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroskill") ; err != nil {
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return nil, err
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}
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if tables.HeroSkill, err = NewGameHeroSkill(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroexp") ; err != nil {
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return nil, err
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}
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if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelup") ; err != nil {
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return nil, err
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}
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if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equip") ; err != nil {
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return nil, err
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}
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if tables.Equip, err = NewGameEquip(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipattrlibrarys") ; err != nil {
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return nil, err
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}
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if tables.EquipAttrlibraryS, err = NewGameEquipAttrlibraryS(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipsuit") ; err != nil {
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return nil, err
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}
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if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipcolor") ; err != nil {
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return nil, err
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}
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if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipintensify") ; err != nil {
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return nil, err
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}
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if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipscompose") ; err != nil {
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return nil, err
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}
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if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipattribute") ; err != nil {
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return nil, err
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}
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if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipenchanting") ; err != nil {
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return nil, err
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}
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if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_item") ; err != nil {
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return nil, err
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}
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if tables.Item, err = NewGameItem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_itemlink") ; err != nil {
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return nil, err
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}
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if tables.ItemLink, err = NewGameItemLink(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroskilllevel") ; err != nil {
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return nil, err
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}
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if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroawaken") ; err != nil {
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return nil, err
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}
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if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heromethod") ; err != nil {
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return nil, err
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}
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if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heromethodcomment") ; err != nil {
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return nil, err
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}
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if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_shop") ; err != nil {
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return nil, err
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}
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if tables.Shop, err = NewGameShop(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_shopitem") ; err != nil {
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return nil, err
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}
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if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_activereward") ; err != nil {
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return nil, err
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}
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if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_model") ; err != nil {
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return nil, err
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}
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if tables.Model, err = NewGameModel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_drawcard") ; err != nil {
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return nil, err
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}
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if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannel") ; err != nil {
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return nil, err
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}
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if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatsystem") ; err != nil {
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return nil, err
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}
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if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatservergroup") ; err != nil {
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return nil, err
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}
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if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannelcom") ; err != nil {
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return nil, err
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}
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if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatexpression") ; err != nil {
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return nil, err
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}
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if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskround") ; err != nil {
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return nil, err
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}
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if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskactivereward") ; err != nil {
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return nil, err
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}
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if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_coin") ; err != nil {
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return nil, err
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}
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if tables.Coin, err = NewGameCoin(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_initial") ; err != nil {
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return nil, err
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}
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if tables.Initial, err = NewGameInitial(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_monster") ; err != nil {
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return nil, err
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}
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if tables.Monster, err = NewGameMonster(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equippos") ; err != nil {
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return nil, err
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}
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if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil {
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return nil, err
|
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}
|
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if buf, err = loader("game_playerlv") ; err != nil {
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return nil, err
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}
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if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_facemod") ; err != nil {
|
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return nil, err
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}
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if tables.Facemod, err = NewGameFacemod(buf) ; err != nil {
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return nil, err
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}
|
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if buf, err = loader("game_msgdistrib") ; err != nil {
|
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return nil, err
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}
|
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if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil {
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return nil, err
|
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}
|
|
if buf, err = loader("game_opencond") ; err != nil {
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return nil, err
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}
|
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if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
|
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return nil, err
|
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}
|
|
if buf, err = loader("game_pagoda") ; err != nil {
|
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return nil, err
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}
|
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if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil {
|
|
return nil, err
|
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}
|
|
if buf, err = loader("game_pagodataskreward") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_rdtaskcondi") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_rdtasknpc") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gourmet") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_drop") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Drop, err = NewGameDrop(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikingboss") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikinglineup") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikingentrance") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dreamlandboos") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dreamlandchallenge") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dreamlandtrigger") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntingboss") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntingopentime") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntinglineup") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_monsterformat") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_getresource") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GetResource, err = NewGameGetResource(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikingbossskill") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_librarycomplot") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryComplot, err = NewGameLibraryComplot(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_robot") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Robot, err = NewGameRobot(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_namelibrary") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_heroconvertdata") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_linestorytimeline") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_linestorymaintask") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_herofusion") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_playerinfor") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_playerinfor_overview") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PlayerInfor_overview, err = NewGamePlayerInfor_overview(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_arenaactivereward") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_arenarobot") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_arenarankreward") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_arenachallengenpc") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_show") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Show, err = NewGameShow(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildlv") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildpng") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildactivity") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildsign") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildtask") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildbosstask") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildBossTask, err = NewGameGuildBossTask(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_trollrule") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TrollRule, err = NewGameTrollRule(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_trollgoods") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TrollGoods, err = NewGameTrollGoods(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_trolltrain") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TrollTrain, err = NewGameTrollTrain(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_trolllv") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TrollLv, err = NewGameTrollLv(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_trollcoefficient") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_horoscope") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_sign") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Sign, err = NewGameSign(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_signreset") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SignReset, err = NewGameSignReset(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_signextra") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SignExtra, err = NewGameSignExtra(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_growtask") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_growreward") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_recharge") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Recharge, err = NewGameRecharge(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_privilegecard") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_privilege") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_worldtask") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_worldall") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.WorldAll, err = NewGameWorldAll(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_teaching") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Teaching, err = NewGameTeaching(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_herostrategy") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_fightglobalevent") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_paypackage") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_worldbattle") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_reddot") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.RedDot, err = NewGameRedDot(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_reddottalkid") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_reddotgroup") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.RedDotGroup, err = NewGameRedDotGroup(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_passcheck") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mail") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Mail, err = NewGameMail(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_combatlevel") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_combatmanster") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_combatbox") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CombatBox, err = NewGameCombatBox(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_help") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Help, err = NewGameHelp(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gm") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GM, err = NewGameGM(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guide") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Guide, err = NewGameGuide(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vip") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Vip, err = NewGameVip(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_enchantshop") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.EnchantShop, err = NewGameEnchantShop(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_enchantboss") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.EnchantBoss, err = NewGameEnchantBoss(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_enchantlineup") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.EnchantLineup, err = NewGameEnchantLineup(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainchapter") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainChapter, err = NewGameMainChapter(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainstage") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainStage, err = NewGameMainStage(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainstarreward") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainStarreward, err = NewGameMainStarreward(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainstartype") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainStartype, err = NewGameMainStartype(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_battletasktesting") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Battletasktesting, err = NewGameBattletasktesting(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_battleready") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BattleReady, err = NewGameBattleReady(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_battleready_capskill") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_newsmithy") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.NewSmithy, err = NewGameNewSmithy(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithyproficiency") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithystovev1") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithytool") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyTool, err = NewGameSmithyTool(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithyidtool") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithycustomer") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithymodelpool") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithyatlas") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithyatlaslv") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithyatlasscore") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithymake") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyMake, err = NewGameSmithyMake(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithytask") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyTask, err = NewGameSmithyTask(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dispatch_task") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Dispatch_Task, err = NewGameDispatch_Task(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dispatch_lv") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dispatch_battle") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasmz") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasMz, err = NewGamePandamasMz(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasjs") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasJs, err = NewGamePandamasJs(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasjx") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasJx, err = NewGamePandamasJx(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasmryl") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasMryl, err = NewGamePandamasMryl(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasbuff") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasBuff, err = NewGamePandamasBuff(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamastj") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasTj, err = NewGamePandamasTj(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamastjjl") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasyxjx") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_bubblegroup") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BubbleGroup, err = NewGameBubbleGroup(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_breakingbad") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Breakingbad, err = NewGameBreakingbad(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_breakingbadtag") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_potions") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Potions, err = NewGamePotions(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_sellcoefficient") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SellCoefficient, err = NewGameSellCoefficient(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_lottery") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Lottery, err = NewGameLottery(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravancity") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanCity, err = NewGameCaravanCity(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanthing") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanThing, err = NewGameCaravanThing(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanlv") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanLv, err = NewGameCaravanLv(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanreward") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanReward, err = NewGameCaravanReward(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanrank") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanRank, err = NewGameCaravanRank(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanbattle") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanBattle, err = NewGameCaravanBattle(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanevent") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanEvent, err = NewGameCaravanEvent(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_newreddot") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.NewRedDot, err = NewGameNewRedDot(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_talent") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Talent, err = NewGameTalent(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_favorability") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Favorability, err = NewGameFavorability(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_friends") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Friends, err = NewGameFriends(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_camplv") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CampLv, err = NewGameCampLv(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_navigation") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Navigation, err = NewGameNavigation(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashimount") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiMount, err = NewGameBuzkashiMount(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashilv") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashigrade") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiGrade, err = NewGameBuzkashiGrade(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashireward") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiReward, err = NewGameBuzkashiReward(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashifm") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiFm, err = NewGameBuzkashiFm(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashiopen") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashitrack") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiTrack, err = NewGameBuzkashiTrack(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pricegroup") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Pricegroup, err = NewGamePricegroup(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_loading") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Loading, err = NewGameLoading(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_ruledesc") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.RuleDesc, err = NewGameRuleDesc(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_herotalent") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_talentbox") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TalentBox, err = NewGameTalentBox(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buriedcondi") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuriedCondi, err = NewGameBuriedCondi(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buriedtype") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuriedType, err = NewGameBuriedType(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_photoaction") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PhotoAction, err = NewGamePhotoAction(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_photofilter") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PhotoFilter, err = NewGamePhotoFilter(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
return tables, nil
|
|
}
|