go_dreamfactory/modules/moonfantasy/api_receive.go
2022-10-12 10:13:04 +08:00

47 lines
1.2 KiB
Go

package moonfantasy
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.MoonfantasyReceiveReq) (code pb.ErrorCode) {
if req.Bid == "" || req.Mid == "" {
code = pb.ErrorCode_ReqParameterError
}
return
}
///领取战斗奖励
func (this *apiComp) Receive(session comm.IUserSession, req *pb.MoonfantasyReceiveReq) (code pb.ErrorCode, data proto.Message) {
var (
boss *cfg.GameDreamlandBoosData
award []*cfg.Gameatn = make([]*cfg.Gameatn, 0)
iswin bool
err error
)
if code = this.ReceiveCheck(session, req); code != pb.ErrorCode_Success {
return
}
if boss, err = this.module.configure.GetMonsterById(req.Mid); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success {
return
}
if !iswin {
code = pb.ErrorCode_MoonfantasyBattleNoWin
return
}
this.module.configure.GetDropReward(boss.Prize, award)
this.module.DispenseRes(session, award, true)
session.SendMsg(string(this.module.GetType()), "receive", &pb.MoonfantasyReceiveResp{Issucc: true})
return
}