go_dreamfactory/modules/smithy/comp_configure.go

240 lines
7.1 KiB
Go

package smithy
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_smithy = "game_smithy.json"
game_smithystoveold = "game_smithystove.json"
game_smithyreel = "game_newsmithy.json" // 新版铁匠铺卷轴
game_smproficiency = "game_smithyproficiency.json" // 铁匠铺熟练度
game_smithystove = "game_smithystovev1.json" // 铁匠铺台子 打造配置
game_smithytools = "game_smithytool.json" // 铁匠铺工具台
game_smithycustomer = "game_smithycustomer.json"
)
// /配置管理基础组件
type configureComp struct {
modules.MCompConfigure
module *Smithy
hlock sync.RWMutex
_smithyMap map[int64]*cfg.GameSmithyData
_mapProficile map[int64]*cfg.GameSmithyProficiencyData // 熟练度 key 卷轴ID+ 等级
_mapskill map[int64]*cfg.GameSmithyToolData // 熟练度 key 技能类型+ 技能等级等级
}
// 组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Smithy)
this._smithyMap = make(map[int64]*cfg.GameSmithyData, 0)
configure.RegisterConfigure(game_smithy, cfg.NewGameSmithy, func() {
if v, err := this.GetConfigure(game_smithy); err == nil {
if configure, ok := v.(*cfg.GameSmithy); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._smithyMap[int64(value.Type<<16)+int64(value.Star)] = value
}
return
}
}
log.Errorf("get game_pagoda conf err:%v", err)
return
})
this._mapProficile = make(map[int64]*cfg.GameSmithyProficiencyData, 0)
configure.RegisterConfigure(game_smproficiency, cfg.NewGameSmithyProficiency, this.LoadProficileData)
this._mapskill = make(map[int64]*cfg.GameSmithyToolData, 0)
configure.RegisterConfigure(game_smithytools, cfg.NewGameSmithyTool, this.LoadSmithySkillData)
err = this.LoadConfigure(game_smithyreel, cfg.NewGameNewSmithy)
err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStoveV1)
err = this.LoadConfigure(game_smithytools, cfg.NewGameSmithyTool)
err = this.LoadConfigure(game_smithystoveold, cfg.NewGameSmithyStove)
err = this.LoadConfigure(game_smithycustomer, cfg.NewGameSmithyCustomer)
_d := this.GetSmithProficiencyConf(1)
this.module.Errorf("%v", _d)
return
}
func (this *configureComp) GetSmithyConfigData(smithyType int32, level int32) (data *cfg.GameSmithyData) {
return this._smithyMap[int64(smithyType<<16)+int64(level)]
}
func (this *configureComp) GetSmithyTypeConfigData() (mapType map[int32]struct{}) {
mapType = make(map[int32]struct{}, 0)
if v, err := this.GetConfigure(game_smithy); err == nil {
if configure, ok := v.(*cfg.GameSmithy); ok {
for _, v1 := range configure.GetDataList() {
if _, ok := mapType[v1.Type]; !ok {
mapType[v1.Type] = struct{}{}
}
}
return
}
}
return
}
// 获取炉子配置数据
func (this *configureComp) GetSmithyStoveConfigData(level int32) (data *cfg.GameSmithyStoveData) {
if v, err := this.GetConfigure(game_smithystoveold); err == nil {
if configure, ok := v.(*cfg.GameSmithyStove); ok {
data = configure.Get(int32(level))
return
}
}
return
}
// 加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
err = configure.RegisterConfigure(k, v, nil)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
}
}
return
}
// 读取配置数据
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
// 获取图纸信息
func (this *configureComp) GetSmithyReelConfigData(id int32) (data *cfg.GameNewSmithyData) {
if v, err := this.GetConfigure(game_smithyreel); err == nil {
if configure, ok := v.(*cfg.GameNewSmithy); ok {
data = configure.Get(int32(id))
return
}
}
return
}
func (this *configureComp) CheckSmithyFirstReelConfigData(etype int32, id int32) bool {
if v, err := this.GetConfigure(game_smithyreel); err == nil {
if configure, ok := v.(*cfg.GameNewSmithy); ok {
for _, v := range configure.GetDataList() {
if v.Type == etype {
if v.Id == id {
return true
} else {
return false
}
}
}
return true
}
}
return false
}
// 获取铁匠铺熟练度数据
func (this *configureComp) GetSmithProficiencyConf(id int32) (data *cfg.GameSmithyProficiencyData) {
if v, err := this.GetConfigure(game_smproficiency); err == nil {
if configure, ok := v.(*cfg.GameSmithyProficiency); ok {
data = configure.Get(int32(id))
return
}
}
return
}
// 获取铁匠铺的工具台技能
func (this *configureComp) GetSmithySkill(skillType int32, skillLv int32) *cfg.GameSmithyToolData {
return this._mapskill[int64(skillType<<16)+int64(skillLv)]
}
func (this *configureComp) LoadSmithySkillData() {
if v, err := this.GetConfigure(game_smithytools); err == nil {
if configure, ok := v.(*cfg.GameSmithyTool); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._mapskill[int64(value.SkillType<<16)+int64(value.SkillLv)] = value
}
return
}
} else {
log.Errorf("get LoadSmithySkillData conf err:%v", err)
}
}
func (this *configureComp) LoadProficileData() {
if v, err := this.GetConfigure(game_smproficiency); err == nil {
if configure, ok := v.(*cfg.GameSmithyProficiency); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._mapProficile[int64(value.ReelId<<16)+int64(value.ProficiencyLv)] = value
}
return
}
} else {
log.Errorf("get game_pagoda conf err:%v", err)
}
return
}
func (this *configureComp) GetSmithyProficileData(reelid int32, proficile int32) *cfg.GameSmithyProficiencyData {
return this._mapProficile[int64(reelid<<16)+int64(proficile)]
}
// 获取铁匠铺顾客配置
func (this *configureComp) GetSmithyCustomerConfList() (data []*cfg.GameSmithyCustomerData) {
if v, err := this.GetConfigure(game_smithycustomer); err != nil {
if conf, ok := v.(*cfg.GameSmithyCustomer); ok {
data = conf.GetDataList()
return
}
}
return
}
func (this *configureComp) GetSmithyCustomerConf(id int32) *cfg.GameSmithyCustomerData {
if v, err := this.GetConfigure(game_smithycustomer); err == nil {
if configure, ok := v.(*cfg.GameSmithyCustomer); ok {
return configure.GetDataMap()[id]
}
}
return nil
}
// 获取铁匠铺工作台信息
func (this *configureComp) GetSmithyToolsData(id int32) (data *cfg.GameSmithyToolData) {
if v, err := this.GetConfigure(game_smithytools); err == nil {
if configure, ok := v.(*cfg.GameSmithyTool); ok {
data = configure.Get(int32(id))
return
}
}
return nil
}
func (this *configureComp) GetSmithyStoveConf(level int32) (data *cfg.GameSmithyStoveV1Data) {
if v, err := this.GetConfigure(game_smithystove); err == nil {
if configure, ok := v.(*cfg.GameSmithyStoveV1); ok {
data = configure.Get(int32(level))
return
}
}
return
}