77 lines
2.0 KiB
Go
77 lines
2.0 KiB
Go
package island
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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// 参数校验
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func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.IsLandReceiveReq) (errdata *pb.ErrorData) {
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return
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}
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// /获取系统公告
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func (this *apiComp) Receive(session comm.IUserSession, req *pb.IsLandReceiveReq) (errdata *pb.ErrorData) {
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var (
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info *pb.DBIsland
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warorder *pb.Warorder
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confs []*cfg.GamePuggsyPasscheckData
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awards []*cfg.Gameatn
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award []*pb.UserAtno
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err error
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)
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if errdata = this.ReceiveCheck(session, req); errdata != nil {
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return
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}
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if info, err = this.module.model.getmodel(session.GetUserId()); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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if confs, err = this.module.configure.getGamePuggsyPasscheckData(); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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awards = make([]*cfg.Gameatn, 0)
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for _, v := range confs {
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if v.Parameter <= int32(len(info.Nodes)) {
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if warorder.Freeprogress < v.Parameter {
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awards = append(awards, v.FreeReward)
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}
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if warorder.Vip {
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if warorder.Payprogress < v.Parameter {
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awards = append(awards, v.PayReward...)
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}
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}
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}
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}
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warorder.Freeprogress = int32(len(info.Nodes))
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if warorder.Vip {
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warorder.Payprogress = int32(len(info.Nodes))
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}
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if errdata, award = this.module.DispenseAtno(session, awards, true); errdata != nil {
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return
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}
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this.module.model.Change(session.GetUserId(), map[string]interface{}{
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"freeprogress": info.Freeprogress,
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"payprogress": info.Payprogress,
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})
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session.SendMsg(string(this.module.GetType()), "receive", &pb.IsLandReceiveResp{Info: info, Award: award})
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go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
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this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "IsLandReceiveReq", award)
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})
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return
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}
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