go_dreamfactory/modules/island/api_receive.go

77 lines
2.0 KiB
Go

package island
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.IsLandReceiveReq) (errdata *pb.ErrorData) {
return
}
// /获取系统公告
func (this *apiComp) Receive(session comm.IUserSession, req *pb.IsLandReceiveReq) (errdata *pb.ErrorData) {
var (
info *pb.DBIsland
warorder *pb.Warorder
confs []*cfg.GamePuggsyPasscheckData
awards []*cfg.Gameatn
award []*pb.UserAtno
err error
)
if errdata = this.ReceiveCheck(session, req); errdata != nil {
return
}
if info, err = this.module.model.getmodel(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if confs, err = this.module.configure.getGamePuggsyPasscheckData(); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
awards = make([]*cfg.Gameatn, 0)
for _, v := range confs {
if v.Parameter <= int32(len(info.Nodes)) {
if warorder.Freeprogress < v.Parameter {
awards = append(awards, v.FreeReward)
}
if warorder.Vip {
if warorder.Payprogress < v.Parameter {
awards = append(awards, v.PayReward...)
}
}
}
}
warorder.Freeprogress = int32(len(info.Nodes))
if warorder.Vip {
warorder.Payprogress = int32(len(info.Nodes))
}
if errdata, award = this.module.DispenseAtno(session, awards, true); errdata != nil {
return
}
this.module.model.Change(session.GetUserId(), map[string]interface{}{
"freeprogress": info.Freeprogress,
"payprogress": info.Payprogress,
})
session.SendMsg(string(this.module.GetType()), "receive", &pb.IsLandReceiveResp{Info: info, Award: award})
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "IsLandReceiveReq", award)
})
return
}