go_dreamfactory/modules/dragon/api_train.go

178 lines
5.3 KiB
Go

package dragon
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
)
//参数校验
func (this *apiComp) TrainCheck(session comm.IUserSession, req *pb.DragonTrainReq) (errdata *pb.ErrorData) {
if len(req.Oid) == 0 || req.Ttype == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
func (this *apiComp) Train(session comm.IUserSession, req *pb.DragonTrainReq) (errdata *pb.ErrorData) {
var (
err error
dragon *pb.DBDragon
playConf *cfg.GameDragonPlayData
update map[string]interface{}
preType int32
curType int32 // 当前阶段
reward []*cfg.Gameatn
preLv int32 // 升级之前的等级
curLv int32 // 升级之后的等级
atno []*pb.UserAtno
speed int32
chanegList []*pb.DBDragon
)
update = make(map[string]interface{})
rsp := &pb.DragonTrainResp{}
if errdata = this.TrainCheck(session, req); errdata != nil {
return
}
if dragon, err = this.module.modelDragon.GetDragonByOid(session.GetUserId(), req.Oid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: err.Error(),
}
return
}
if _, ok := dragon.Play[req.Ttype]; !ok {
dragon.Play[req.Ttype] = &pb.PlayData{
Count: 0,
Cdendtime: 0,
}
}
if dragon.Play[req.Ttype].Cdendtime > configure.Now().Unix() { // cd时间冷却中
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DragonTrainCding,
Title: pb.ErrorCode_DragonTrainCding.ToString(),
Message: err.Error(),
}
return
}
if conf, err := this.module.configure.GetDragonConfById(dragon.Dragonid, dragon.Lv); err == nil {
if playConf, err = this.module.configure.GetDragonPlayConfById(dragon.Dragonid, conf.Type, req.Ttype); err == nil {
if playConf.Cd > 0 {
dragon.Play[req.Ttype].Cdendtime = configure.Now().Unix() + int64(playConf.Cd)
}
// 校验训练次数
if dragon.Play[req.Ttype].Count >= playConf.Time {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DragonTrainMaxCount,
Title: pb.ErrorCode_DragonTrainMaxCount.ToString(),
}
return
}
// 校验消耗
if errdata = this.module.CheckRes(session, playConf.Deplete); errdata != nil {
return
}
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
preLv = dragon.Lv
preType = conf.Type
dragon.Exp += playConf.Exp // 加经验
for {
var addexp int32
if dragon.Exp >= conf.Exp {
dragon.Lv += 1
dragon.Exp -= conf.Exp
addexp = conf.Exp
if len(conf.Reward) > 0 {
reward = append(reward, conf.Reward...)
}
speed = conf.Etime
if conf, err = this.module.configure.GetDragonConfById(dragon.Dragonid, dragon.Lv); err != nil {
dragon.Lv -= 1
dragon.Exp += addexp
break
}
} else {
break
}
}
update["exp"] = dragon.Exp
update["lv"] = dragon.Lv
curType = conf.Type
curLv = dragon.Lv
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
dragon.Play[req.Ttype].Count += 1 // 次数+1
update["play"] = dragon.Play
if errdata = this.module.ConsumeRes(session, playConf.Deplete, true); errdata != nil {
return
}
if curLv > preLv && len(reward) > 0 { // 看看有没有升级奖励
if errdata, atno = this.module.DispenseAtno(session, reward, true); errdata != nil {
return
}
rsp.Reward = atno
}
if curType != preType { // 坐骑升阶 增加属性
if c, err := this.module.configure.GetDragonMount(dragon.Dragonid, curType); err != nil {
dragon.Property = make(map[string]int32)
dragon.Property["stime"] = c.Stime
dragon.Property["etime"] = c.Etime
dragon.Property["hp"] = c.Hp
dragon.Property["moderate"] = c.Moderate
dragon.Property["sprint"] = c.Sprint
dragon.Property["acceleration"] = c.Acceleration
dragon.Property["deceleration"] = c.Deceleration
dragon.Property["energyrecover"] = c.Energyrecover
dragon.Property["caddtime"] = c.Caddtime
dragon.Property["csubtime"] = c.Csubtime
update["property"] = dragon.Property // 更新属性
}
// 升阶后重置养成属性次数
dragon.Play = make(map[int32]*pb.PlayData)
update["play"] = dragon.Play
}
if speed > dragon.Property["etime"] { // 更新最大速度
dragon.Property["etime"] = speed
update["property"] = dragon.Property
}
rsp.Dragons = dragon
this.module.modelDragon.UpdateDragonData(session.GetUserId(), dragon.Id, update)
chanegList = append(chanegList, dragon)
session.SendMsg(string(this.module.GetType()), "change", &pb.DragonChangePush{
Dragons: chanegList,
})
session.SendMsg(string(this.module.GetType()), "train", rsp)
if curLv > preLv { // 升级后统计任务
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.ModuleBuried.TriggerBuried(session, comm.GetBuriedParam(comm.Rtype235, dragon.Lv, utils.ToInt32(dragon.Dragonid)))
this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "DragonTrainReq", atno)
})
}
return
}