go_dreamfactory/modules/smithy/api_atlasaward.go
2023-04-14 12:21:58 +08:00

76 lines
1.7 KiB
Go

package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) AtlasAwardCheck(session comm.IUserSession, req *pb.SmithyAtlasAwardReq) (code pb.ErrorCode) {
return
}
// 一键领取所有可以领取的奖励
func (this *apiComp) AtlasAward(session comm.IUserSession, req *pb.SmithyAtlasAwardReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
res []*cfg.Gameatn
respRes []*pb.UserAssets
)
code = this.AtlasAwardCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
atlas, err := this.module.modelAtlas.getSmithyAtlasList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
for {
conf := this.module.configure.GetSmithyAtlasLvConf(atlas.Award + 1)
if conf == nil {
break
}
if atlas.Score < conf.AtlasScore { // 校验积分够不够
break
}
atlas.Award += 1
res = append(res, conf.ItemId...)
}
if len(res) == 0 { // 没有奖励可领取
code = pb.ErrorCode_MartialhallAtlasNoReward
return
}
this.module.DispenseRes(session, res, true)
for _, v := range res {
bFind := false
for _, v1 := range respRes {
if v1.A == v.A && v1.T == v.T {
v1.N += v.N
bFind = true
}
}
if !bFind {
respRes = append(respRes, &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
})
}
}
//修改数据
update := make(map[string]interface{}, 0)
update["award"] = atlas.Award
this.module.modelAtlas.modifySmithyAtlasList(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "atlasaward", &pb.SmithyAtlasAwardResp{
Data: atlas,
Res: respRes,
})
return
}