go_dreamfactory/modules/pagoda/api_getReward.go
2023-04-14 12:21:58 +08:00

95 lines
2.6 KiB
Go

package pagoda
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) GetRewardCheck(session comm.IUserSession, req *pb.PagodaGetRewardReq) (code pb.ErrorCode) {
if req.Id <= 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
///获取主线关卡信息
func (this *apiComp) GetReward(session comm.IUserSession, req *pb.PagodaGetRewardReq) (code pb.ErrorCode, data *pb.ErrorData) {
code = this.GetRewardCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
// 获取 奖励信息
list, err := this.module.modelPagoda.getPagodaList(session.GetUserId())
if err != nil || list == nil {
code = pb.ErrorCode_DBError
return
}
season, _ := this.module.modelSeasonPagoda.getSeasonPagodaList(session.GetUserId())
if season != nil {
_cfg := this.module.configure.GetPagodaRewardconfig(req.Id)
if _cfg == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
// 校验是否能领取
if _cfg.LayerNum > season.PagodaId {
code = pb.ErrorCode_PagodaConditionErr
return
}
if _, ok := season.Reward[req.Id]; ok { // 校验是否重复领取
code = pb.ErrorCode_PagodaGetRewardErr
return
}
if season.Reward == nil {
season.Reward = make(map[int32]bool, 0)
}
// 发奖励
if code = this.module.DispenseRes(session, _cfg.Reward, true); code != pb.ErrorCode_Success {
return
}
season.Reward[req.Id] = true
mapData := make(map[string]interface{}, 0)
mapData["reward"] = season.Reward
code = this.module.ModifySeasonPagodaData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), PagodaGetRewardResp, &pb.PagodaGetRewardResp{Data: &pb.DBPagoda{
PagodaId: season.PagodaId,
Reward: season.Reward,
Type: season.Type,
}})
} else {
_cfg := this.module.configure.GetPagodaRewardconfig(req.Id)
if _cfg == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
// 校验是否能领取
if _cfg.LayerNum > list.PagodaId {
code = pb.ErrorCode_PagodaConditionErr
return
}
if _, ok := list.Reward[req.Id]; ok { // 校验是否重复领取
code = pb.ErrorCode_PagodaGetRewardErr
return
}
if list.Reward == nil {
list.Reward = make(map[int32]bool, 0)
}
// 发奖励
if code = this.module.DispenseRes(session, _cfg.Reward, true); code != pb.ErrorCode_Success {
return
}
list.Reward[req.Id] = true
mapData := make(map[string]interface{}, 0)
mapData["reward"] = list.Reward
code = this.module.ModifyPagodaData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), PagodaGetRewardResp, &pb.PagodaGetRewardResp{Data: list})
}
return
}