143 lines
4.1 KiB
Go
143 lines
4.1 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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//参数校验
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func (this *apiComp) TalentLearnCheck(session comm.IUserSession, req *pb.HeroTalentLearnReq) (code pb.ErrorCode) {
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if req.TalentID <= 0 {
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code = pb.ErrorCode_ReqParameterError
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}
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return
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}
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// 天赋学习
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func (this *apiComp) TalentLearn(session comm.IUserSession, req *pb.HeroTalentLearnReq) (code pb.ErrorCode, data *pb.ErrorData) {
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var (
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talent *pb.DBHeroTalent
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err error
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chanegCard []*pb.DBHero // 推送属性变化
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res []*cfg.Gameatn // 学习天赋需要消耗的道具
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)
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chanegCard = make([]*pb.DBHero, 0)
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if code = this.TalentLearnCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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if req.ObjId != "" {
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if talent, err = this.module.modelTalent.GetHerotalentByObjId(session.GetUserId(), req.ObjId); err != nil {
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code = pb.ErrorCode_SystemError
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return
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}
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this.module.Debugf("%v", talent)
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} else {
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if req.Heroid == "" { // 英雄id不能为空
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code = pb.ErrorCode_ReqParameterError
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return
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}
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// 数据校验
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if list, err := this.module.modelTalent.GetHerotalent(session.GetUserId()); err == nil {
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for _, v := range list {
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if v.HeroId == req.Heroid {
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talent = v
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break
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}
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}
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}
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if talent == nil {
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// 创建一条数据
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talent, err = this.module.modelTalent.CreateHeroTalent(session.GetUserId(), req.Heroid)
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if err != nil {
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this.module.Errorf("create talent data failed:%v", err)
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}
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}
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}
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talentConf := this.module.configure.GetHeroTalent(req.TalentID)
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if talentConf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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// 校验
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if len(talentConf.Before) == 1 && talentConf.Before[0] == 0 { // 前置解锁技能为0
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if talent.Talent == nil {
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talent.Talent = make(map[int32]int32)
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}
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if _, ok := talent.Talent[req.TalentID]; ok {
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code = pb.ErrorCode_TalentRepeatLearn // 重复激活
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return
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}
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} else {
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for _, v := range talentConf.Before {
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if _, ok := talent.Talent[v]; !ok {
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code = pb.ErrorCode_TalentUnLockerBefore // 前置技能不满足
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return
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}
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}
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}
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res = append(res, talentConf.Thing...)
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// 消耗指定的天赋点数
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t := this.module.configure.GetHeroTalentBoxItem(talent.HeroId)
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if t != "" && talentConf.Point > 0 {
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curItemCount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), t))
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if curItemCount < talentConf.Point { // 如果数量不够 则取找其他物品替代
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leftCount := talentConf.Point - curItemCount // 需要其他物品的数量
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generaltp := this.module.ModuleTools.GetGlobalConf().Generaltp
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fp := &cfg.Gameatn{
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A: generaltp.A,
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T: generaltp.T,
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N: leftCount,
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}
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if code = this.module.CheckRes(session, []*cfg.Gameatn{fp}); code != pb.ErrorCode_Success {
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code = pb.ErrorCode_ItemsNoEnough
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return
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}
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res = append(res, fp)
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} else {
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point := &cfg.Gameatn{
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A: "item",
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T: t,
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N: talentConf.Point,
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}
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res = append(res, point)
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}
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}
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if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success {
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return
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}
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// 校验通过可以加
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talent.Talent[req.TalentID] = 1
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update := make(map[string]interface{}, 0)
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update["talent"] = talent.Talent
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if err = this.module.modelTalent.ChangeHeroTalent(talent, update); err != nil {
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this.module.Errorf("update failed :%v", err)
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}
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talentSkill := this.module.configure.GetHeroTalentSkill(talentConf.Talentid)
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if talentSkill == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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// 同步修改属性
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heroList := this.module.GetHeroList(session.GetUserId())
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for _, v := range heroList {
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if v.HeroID == talent.HeroId { // 找到对应的英雄ID
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this.module.modelHero.setTalentProperty(v, talentSkill)
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chanegCard = append(chanegCard, v) // 添加推送属性变化信息
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}
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}
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session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
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session.SendMsg(string(this.module.GetType()), HeroTalentLearnResp, &pb.HeroTalentLearnResp{
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Telnet: talent,
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TalentID: req.TalentID, // 返回刚学习过的天赋ID
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})
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return
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}
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