go_dreamfactory/modules/friend/api_cross_getreward.go
2023-04-14 12:21:58 +08:00

59 lines
1.5 KiB
Go

package friend
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
)
// 领取奖励
func (this *apiComp) GetrewardCheck(session comm.IUserSession, req *pb.FriendGetrewardReq) (code pb.ErrorCode) {
return
}
func (this *apiComp) Getreward(session comm.IUserSession, req *pb.FriendGetrewardReq) (code pb.ErrorCode, data *pb.ErrorData) {
uid := session.GetUserId()
//获取玩家自己好友数据
self := this.moduleFriend.modelFriend.GetFriend(uid)
if self == nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
if self.Received != 1 {
code = pb.ErrorCode_FriendNoreceived
return
}
received := 2 //已领
update := map[string]interface{}{
"received": received,
}
if err := this.moduleFriend.modelFriend.Change(self.Uid, update); err != nil {
code = pb.ErrorCode_FriendApplyError
this.moduleFriend.Error("领奖",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "err", Value: err.Error()},
)
return
}
globalConf := this.moduleFriend.ModuleTools.GetGlobalConf()
if code = this.moduleFriend.DispenseRes(session, globalConf.FriendPeize, true); code != pb.ErrorCode_Success {
this.moduleFriend.Error("好友领奖励",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "reward", Value: globalConf.FriendPeize},
log.Field{Key: "code", Value: code},
)
return
}
rsp := &pb.FriendGetrewardResp{Received: int32(received)}
if err := session.SendMsg(string(this.moduleFriend.GetType()), "getreward", rsp); err != nil {
code = pb.ErrorCode_SystemError
}
return
}