go_dreamfactory/modules/combat/api_challengereceive.go
2023-04-14 12:21:58 +08:00

106 lines
2.8 KiB
Go

package combat
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) ChallengeReceiveCheck(session comm.IUserSession, req *pb.CombatChallengeReceiveReq) (code pb.ErrorCode) {
return
}
///奖励领取
func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatChallengeReceiveReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
iswin bool
info *pb.DBCombatUser
lv *pb.DBCombatLevel
level *cfg.GameCombatLevelData
manster *cfg.GameCombatMansterData
pass bool
ok bool
err error
)
if code = this.ChallengeReceiveCheck(session, req); code != pb.ErrorCode_Success {
return
}
if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success {
return
}
if iswin {
if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if lv, ok = info.Level[req.Level]; !ok {
code = pb.ErrorCode_ReqParameterError
this.module.Errorf("no in Level:%s", req.Level)
return
}
if level, err = this.module.configure.getCombatLevel(req.Level); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
for _, v := range lv.Passmanster {
if v == req.Manster {
code = pb.ErrorCode_ReqParameterError
return
}
}
lv.Passmanster = append(lv.Passmanster, req.Manster)
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
this.module.DispenseRes(session, manster.Award, true)
pass = true
for _, v := range level.Passdroplist {
ispass := false
for _, v1 := range lv.Passdrop {
if v == v1 {
ispass = true
}
}
if !ispass {
pass = false
break
}
}
for _, v := range level.PassformatList {
ispass := false
for _, v1 := range lv.Passmanster {
if v == v1 {
ispass = true
}
}
if !ispass {
pass = false
break
}
}
if pass {
lv.Pass = true
this.module.DispenseRes(session, level.Award, true)
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype140, 1, level.Id)
go this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype140, 1))
}
lv.Progress = int32((float64(len(lv.Passmanster)+len(lv.Passdrop)) / float64(len(level.Passdroplist)+len(level.PassformatList))) * float64(100))
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
}
session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Issucc: true, Pass: pass})
return
}