go_dreamfactory/modules/arena/api_buy.go
2023-04-14 12:21:58 +08:00

70 lines
2.1 KiB
Go

package arena
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ArenaBuyReq) (code pb.ErrorCode) {
if req.BuyNum == 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
///获取自己的排行榜信息
func (this *apiComp) Buy(session comm.IUserSession, req *pb.ArenaBuyReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
// global *cfg.GameGlobalData
info *pb.DBArenaUser
challenge *cfg.GameArenaBuyChallengeData
need []*cfg.Gameatn
maxbuy, vipbuy int
err error
)
if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success {
return
}
if info, err = this.module.modelArena.queryPlayerInfo(session.GetUserId()); err != nil && err != mgo.MongodbNil {
code = pb.ErrorCode_CacheReadError
return
}
this.module.modelArena.recoverTicket(session, info)
if maxbuy, err = this.module.configure.GetchallengeDataCount(); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
vipbuy = int(this.module.privilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType5))
need = make([]*cfg.Gameatn, 0)
for i := int32(0); i < req.BuyNum; i++ {
if int(info.Buynum+i+1) > maxbuy+vipbuy {
code = pb.ErrorCode_ArenaTicketBuyUp
return
}
if challenge, err = this.module.configure.GetchallengeData(info.Buynum + i + 1); err != nil || challenge == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
need = append(need, challenge.Need...)
}
if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success {
return
}
info.Buynum += req.BuyNum
if code = this.module.DispenseRes(session, []*cfg.Gameatn{{A: comm.ItemType, T: comm.ArenaTicket, N: req.BuyNum}}, true); code != pb.ErrorCode_Success {
return
}
// info.Ticket += req.BuyNum
if err = this.module.modelArena.updateArenaUserInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
session.SendMsg(string(this.module.GetType()), "buy", &pb.MoonfantasyBuyResp{Issucc: true, BattleNum: info.Buynum})
return
}