go_dreamfactory/sys/configure/structs/Game.HeroLeveluprewardData.go
2024-01-11 18:42:56 +08:00

55 lines
2.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroLeveluprewardData struct {
Id int32
Star int32
Level int32
Starup []*Gameatn
}
const TypeId_GameHeroLeveluprewardData = 1002390530
func (*GameHeroLeveluprewardData) GetTypeId() int32 {
return 1002390530
}
func (_v *GameHeroLeveluprewardData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["starup"].([]interface{}); !_ok_ { err = errors.New("starup error"); return }
_v.Starup = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Starup = append(_v.Starup, _list_v_)
}
}
return
}
func DeserializeGameHeroLeveluprewardData(_buf map[string]interface{}) (*GameHeroLeveluprewardData, error) {
v := &GameHeroLeveluprewardData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}