go_dreamfactory/modules/worldtask/module.go
2023-04-20 17:12:35 +08:00

213 lines
5.6 KiB
Go

package worldtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
)
var _ comm.IWorldtask = (*Worldtask)(nil)
type Worldtask struct {
modules.ModuleBase
api *apiComp
service base.IRPCXService
configure *configureComp
modelWorldtask *ModelWorldtask
worldtaskConf *cfg.GameWorldTask
worldBattleConf *cfg.GameWorldBattle
}
func NewModule() core.IModule {
return &Worldtask{}
}
func (this *Worldtask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service.(base.IRPCXService)
return
}
func (this *Worldtask) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelWorldtask = this.RegisterComp(new(ModelWorldtask)).(*ModelWorldtask)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
func (this *Worldtask) GetType() core.M_Modules {
return comm.ModuleWorldtask
}
func (this *Worldtask) Start() (err error) {
err = this.ModuleBase.Start()
if this.worldtaskConf, err = this.configure.getWorldtaskCfg(); err != nil {
return err
}
if this.worldBattleConf, err = this.configure.getWorldtaskBattleCfg(); err != nil {
return err
}
return
}
// 任务条件达成通知
func (this *Worldtask) TaskCondFinishNotify(session comm.IUserSession, condId int32) error {
uid := session.GetUserId()
// 玩家世界任务
userTask, err := this.modelWorldtask.getWorldtask(uid)
if err != nil {
this.Error("获取玩家世界任务", log.Field{Key: "uid", Value: uid}, log.Field{Key: "condId", Value: condId})
return err
}
var groupId, taskId int32
// 检索condId是否是世界任务的完成条件
finishedTaskIds := make(map[int32]int32) //达成的任务条件
for _, c := range this.worldtaskConf.GetDataList() {
for _, v := range c.Completetask {
if v == condId {
//校验任务是否是当前任务
if task, ok := userTask.CurrentTask[c.Group]; ok {
if task.NpcStatus == 1 && c.Key == task.TaskId {
finishedTaskIds[c.Group] = c.Key
groupId = c.Group
taskId = c.Key
}
}
break
}
}
}
if len(finishedTaskIds) == 0 {
return nil
}
if userTask.CurrentTask == nil {
userTask.CurrentTask = make(map[int32]*pb.Worldtask)
}
wt, ok := userTask.CurrentTask[groupId]
if !ok {
wt = &pb.Worldtask{}
}
if _, ok := utils.Findx(wt.CondiIds, condId); !ok {
wt.CondiIds = append(wt.CondiIds, condId)
}
userTask.CurrentTask[groupId] = wt
this.Debug("当前任务更新", log.Field{Key: "currentTask", Value: userTask.CurrentTask})
update := map[string]interface{}{
"currentTask": userTask.CurrentTask,
}
this.modelWorldtask.Change(uid, update)
session.SendMsg(string(this.GetType()), "completecondis", &pb.WorldtaskCompletecondisPush{
GroupId: groupId,
TaskId: taskId,
CondiIds: wt.CondiIds,
})
this.Debug("推送完成条件",
log.Field{Key: "condiIds", Value: wt.CondiIds},
log.Field{Key: "taskId", Value: taskId})
// 当前任务配置
curTaskConf, err := this.configure.getWorldtaskById(taskId)
if err != nil || curTaskConf == nil {
return comm.NewCustomError(pb.ErrorCode_ConfigNoFound)
}
//结束任务
if curTaskConf.DeliverNpc == 0 {
this.modelWorldtask.taskFinish(session, groupId, taskId, userTask, curTaskConf)
this.modelWorldtask.taskFinishPush(session, groupId, userTask, curTaskConf)
}
return nil
}
// 获取我的世界任务
func (this *Worldtask) GetMyWorldtask(uid string) *pb.DBWorldtask {
wt, err := this.modelWorldtask.getWorldtask(uid)
if err != nil {
log.Errorln(err.Error())
return nil
}
return wt
}
// bingo世界任务跳跃 支持回退
func (this *Worldtask) BingoJumpTask(session comm.IUserSession, groupId, taskId int32) error {
uid := session.GetUserId()
// 更新数据
update := make(map[string]interface{})
mytask, err := this.modelWorldtask.getWorldtask(uid)
if err != nil {
return err
}
if mytask == nil {
mytask = &pb.DBWorldtask{}
mytask.Uid = uid
if err := this.modelWorldtask.Add(uid, mytask); err != nil {
this.Error("添加世界任务失败", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err})
return err
}
}
if _, ok := utils.Findx(mytask.TaskList, taskId); ok {
this.Error("GM 任务已完成", log.Field{Key: "taskId", Value: taskId})
return comm.NewCustomError(pb.ErrorCode_WorldtaskFinihed)
}
taskConf := this.worldtaskConf.GetDataMap()[taskId]
if taskConf == nil {
return comm.NewCustomError(pb.ErrorCode_ConfigNoFound)
}
//重置taskList
mytask.TaskList = []int32{}
//遍历
if taskConf.Ontxe != 0 && taskConf.IdAfter != 0 {
for _, v := range this.worldtaskConf.GetDataList() {
if v.Group == groupId && v.Key <= taskId && v.Des == 2 { //只做主线的des=2
mytask.TaskList = append(mytask.TaskList, v.Key)
}
}
} else {
mytask.TaskList = append(mytask.TaskList, taskId)
}
update = map[string]interface{}{
"taskList": mytask.TaskList,
}
//当前任务
nextTaskIds := this.modelWorldtask.findNextTasks(taskId)
if mytask.CurrentTask == nil {
mytask.CurrentTask = make(map[int32]*pb.Worldtask)
}
if len(nextTaskIds) == 1 {
mytask.CurrentTask[groupId] = &pb.Worldtask{
TaskId: nextTaskIds[0],
}
}
if err := this.modelWorldtask.Change(uid, update); err != nil {
return err
}
rsp := &pb.WorldtaskFinishIdsPush{}
return session.SendMsg(string(this.GetType()), "finishids", rsp)
}