go_dreamfactory/modules/equipment/configure_comp.go
2022-06-27 17:45:02 +08:00

133 lines
3.3 KiB
Go

package equipment
import (
"fmt"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/lego/core"
)
const (
game_equip = "game_equip.json" //装备信息表
equip_attrlibrary = "equip_attrlibrary.json" //装备属性配置表
equip_intensify = "equip_intensify.json" //装备等级消耗表
equip_suit = "equip_suit.json" //装备套装表
)
///背包配置管理组件
type Configure_Comp struct {
modules.MComp_Configure
}
//组件初始化接口
func (this *Configure_Comp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.ModuleCompBase.Init(service, module, comp, options)
this.LoadConfigure(game_equip, cfg.NewGame_equip)
this.LoadConfigure(equip_attrlibrary, cfg.NewGame_equipAttrlibrary)
return
}
//获取装备配置数据
func (this *Configure_Comp) GetEquipmentConfigure() (configure *cfg.Game_equip, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_equip); err != nil {
return
} else {
if configure, ok = v.(*cfg.Game_equip); !ok {
err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
return
}
}
return
}
//获取装备配置数据
func (this *Configure_Comp) GetEquipmentConfigureById(equipmentId int32) (configure *cfg.Game_equipData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_equip); err != nil {
return
} else {
if configure, ok = v.(*cfg.Game_equip).GetDataMap()[equipmentId]; !ok {
err = fmt.Errorf("EquipmentConfigure not found:%d ", equipmentId)
return
}
}
return
}
//获取装备属性表
func (this *Configure_Comp) GetEquipmentAttrlibraryConfigure() (configure *cfg.Game_equipAttrlibrary, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(equip_attrlibrary); err != nil {
return
} else {
if configure, ok = v.(*cfg.Game_equipAttrlibrary); !ok {
err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
return
}
}
return
}
//获取属性词列表
func (this *Configure_Comp) GetEquipmentAttrlibraryConfigureById(Id int32) (configure []*cfg.Game_equipAttrlibraryData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(equip_attrlibrary); err != nil {
return
} else {
configure = make([]*cfg.Game_equipAttrlibraryData, 0)
for _, v1 := range v.(*cfg.Game_equipAttrlibrary).GetDataList() {
if v1.Libraryid == Id {
configure = append(configure, v1)
}
}
}
return
}
//获取装备属性表
func (this *Configure_Comp) GetEquipmentIntensifyConfigure() (configure *cfg.Game_equipIntensify, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(equip_intensify); err != nil {
return
} else {
if configure, ok = v.(*cfg.Game_equipIntensify); !ok {
err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
return
}
}
return
}
//获取属性词列表
func (this *Configure_Comp) GetEquipmentIntensifyConfigureById(Id int32) (configure *cfg.Game_equipIntensifyData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(equip_intensify); err != nil {
return
} else {
if configure, ok = v.(*cfg.Game_equipIntensify).GetDataMap()[Id]; !ok {
err = fmt.Errorf("EquipmentConfigure not found:%d ", Id)
return
}
}
return
}