go_dreamfactory/modules/task/model_task.go

311 lines
7.3 KiB
Go

package task
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
event_v2 "go_dreamfactory/lego/sys/event/v2"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"sort"
"go.mongodb.org/mongo-driver/bson/primitive"
)
type ModelTask struct {
modules.MCompModel
moduleTask *ModuleTask
EventApp *event_v2.App
}
func (this *ModelTask) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = comm.TableTask
err = this.MCompModel.Init(service, module, comp, options)
this.moduleTask = module.(*ModuleTask)
this.EventApp = event_v2.NewApp()
this.EventApp.Listen(comm.EventTaskChanged, this.doTaskHandle)
return
}
//获取玩家任务列表
func (this *ModelTask) getTaskListByTag(uid string, taskTag comm.TaskTag) (newlist []*pb.DBTask) {
list := []*pb.DBTask{}
if err := this.GetList(uid, &list); err != nil {
this.moduleTask.Errorf("getTaskList err %v", err)
return
}
// 排序
sort.SliceStable(list, func(i, j int) bool {
return list[i].Sort < list[j].Sort
})
//
dr := this.moduleTask.ModuleRtask.GetCondiData(uid)
if dr == nil {
return
}
// 筛选出指定tag的任务
var taskList []*pb.DBTask
for _, v := range list {
if v.Tag == int32(taskTag) {
if p, ok := dr.Vals[v.TypeId]; ok {
if len(p.Data) > 0 {
v.Progress = p.Data[0]
}
}
taskList = append(taskList, v)
}
}
// 当前玩家任务
getCurTask := func(taskId int32) *pb.DBTask {
for _, v := range list {
if v.TaskId == taskId {
return v
}
}
return nil
}
// 判断上个任务领取了才显示最后一个任务
isReceived := func(taskId int32) bool {
if preCnf := this.moduleTask.configure.getPreTask(taskId); preCnf != nil {
if preTask := getCurTask(preCnf.Key); preTask != nil {
if preTask.Received == 1 {
return true
}
}
}
return false
}
// 成就列表
if taskTag == comm.TASK_ACHIEVE {
for _, v := range taskList {
if curTask := this.moduleTask.configure.getTaskById(v.TaskId); curTask != nil {
if v.Received == 0 {
isFirst := this.moduleTask.configure.isFirstTask(curTask.Key)
if curTask.IdAfter == 0 && isFirst { //未领取和没有下个连续任务的
newlist = append(newlist, v)
continue
}
if isFirst && curTask.IdAfter != 0 { //连续任务的第一个任务
next := this.moduleTask.configure.getTaskById(curTask.IdAfter)
if next != nil && v.Received == 0 {
newlist = append(newlist, v)
}
} else {
if isReceived(curTask.Key) {
newlist = append(newlist, v)
} else {
break
}
}
}
}
}
} else {
newlist = taskList
}
return
}
// 获取用户任务
func (this *ModelTask) getTaskById(uid string, taskId int32) (newlist []*pb.DBTask) {
list := []*pb.DBTask{}
if err := this.GetList(uid, &list); err != nil {
this.moduleTask.Errorf("getTaskById err %v", err)
return
}
for _, v := range list {
if v.TaskId == taskId {
newlist = append(newlist, v)
}
}
return
}
//初始化任务
func (this *ModelTask) initTask(uid string, taskTag comm.TaskTag) error {
data := this.moduleTask.configure.getTaskByTag(int32(taskTag))
for _, cnf := range data {
objId := primitive.NewObjectID().Hex()
task := &pb.DBTask{
Id: objId,
Tag: cnf.IdTag,
Uid: uid,
TypeId: cnf.TypeId,
TaskId: cnf.Key,
Active: cnf.Active,
Sort: cnf.IdList,
}
if err := this.AddList(uid, task.Id, task); err != nil {
this.moduleTask.Errorf("initTask addlists err %v", err)
return err
}
}
return nil
}
//查询用户任务
func (this *ModelTask) getUserTask(uid string, taskId string) *pb.DBTask {
userTask := &pb.DBTask{}
if err := this.moduleTask.modelTask.GetListObj(uid, taskId, userTask); err != nil {
this.moduleTask.Errorf("getUserTask err:%v", err)
return nil
}
return userTask
}
// 获取已完成的任务
func (this *ModelTask) getFinishTasks(uid string, taskTag comm.TaskTag) (list []*pb.DBTask) {
taskList := this.getTaskListByTag(uid, taskTag)
for _, v := range taskList {
if v.Status == 1 {
list = append(list, v)
}
}
return
}
// 获取待处理的任务
func (this *ModelTask) getUnFinishTasks(uid string, taskId int32) (list []*pb.DBTask) {
taskList := this.getTaskById(uid, taskId)
for _, v := range taskList {
if v.Status == 0 {
list = append(list, v)
}
}
return
}
//检查任务状态 返回等待处理的任务
func (this *ModelTask) checkTask(uid string, taskId int32) (*pb.DBTask, bool) {
taskList := this.getUnFinishTasks(uid, taskId)
for _, v := range taskList {
if taskId == v.TaskId && v.Status == 0 {
return v, true
}
}
return nil, false
}
//更改用户任务
func (this *ModelTask) modifyUserTask(uid string, taskId string, data map[string]interface{}) error {
if err := this.ChangeList(uid, taskId, data); err != nil {
this.moduleTask.Errorf("err %v", err)
return err
}
return nil
}
//清空任务
func (this *ModelTask) clearTask(uid string, taskTag ...comm.TaskTag) {
if len(taskTag) == 0 {
this.moduleTask.Errorf("least one param for taskTag")
return
}
taskList := this.getTaskListByTag(uid, taskTag[0])
for _, v := range taskList {
if err := this.moduleTask.modelTask.DelListlds(uid, v.Id); err != nil {
this.moduleTask.Errorf("uid: %v err:%v", uid, err)
return
}
}
}
//进入卡牌攻略
// Deprecated
func (this *ModelTask) inStrategy(uid string, heroCfgId int32) (taskIds []int32, err error) {
//检查此英雄攻略是否完成
taskList := this.getTaskListByTag(uid, comm.TASK_STRATEGY)
allFinished := true
for _, v := range taskList {
conf := this.moduleTask.configure.getTaskById(v.TaskId)
if conf != nil {
// if conf.RestrictiveCondition == heroCfgId && v.Status != 1 {
// allFinished = false
// break
// }
}
}
if !allFinished {
//重置状态
for _, v := range taskList {
if v.Status != 0 {
update := map[string]interface{}{
"status": 0,
}
if err = this.modifyUserTask(uid, v.Id, update); err != nil {
this.moduleTask.Errorf("doStrategy err %v", err)
break
}
}
taskIds = append(taskIds, v.TaskId)
}
}
return
}
// 任务处理
func (this *ModelTask) doTaskHandle(event interface{}, next func(event interface{})) {
tl := event.(*TaskListen)
data, err := this.moduleTask.configure.getTasks(int32(tl.TaskType))
if err != nil {
this.moduleTask.Errorf("taskHandle err %v", err)
return
}
dr := this.moduleTask.ModuleRtask.GetCondiData(tl.Uid)
if dr == nil {
return
}
for _, conf := range data {
ret, ok := dr.Vals[conf.TypeId]
if !ok {
continue
}
if task, ok := this.checkTask(tl.Uid, conf.Key); ok {
update := make(map[string]interface{})
var progress int32
if code := this.moduleTask.ModuleRtask.CheckCondi(tl.Uid, conf.TypeId); code == pb.ErrorCode_Success {
// update data
if ret != nil && len(ret.Data) > 0 {
progress = ret.Data[0]
}
update = map[string]interface{}{
"progress": progress,
"status": 1,
}
} else {
if ret != nil && len(ret.Data) > 0 {
progress = ret.Data[0]
}
update = map[string]interface{}{
"progress": progress,
}
}
if err = this.modifyUserTask(tl.Uid, task.Id, update); err != nil {
return
}
}
}
return
}
type TaskListen struct {
event_v2.Event
Uid string
TaskType comm.TaskType
}