524 lines
15 KiB
Go
524 lines
15 KiB
Go
package battle
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import (
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"context"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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///数据组件
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type modelBattleComp struct {
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modules.MCompModel
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module *Battle
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}
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//组件初始化接口
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func (this *modelBattleComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
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this.TableName = comm.TableForum
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this.MCompModel.Init(service, module, comp, opt)
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this.module = module.(*Battle)
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this.TableName = "battle"
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// _, err = this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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// Keys: bsonx.Doc{{Key: "heroid", Value: bsonx.Int32(1)}},
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// })
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return
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}
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//查询战斗记录
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func (this *modelBattleComp) queryrecord(oid string) (record *pb.DBBattleRecord, err error) {
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record = &pb.DBBattleRecord{}
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if err = this.Get(oid, record); err != nil {
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this.module.Errorln(err)
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}
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return
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}
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//创建pve 战斗记录
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func (this *modelBattleComp) createeve(session comm.IUserSession, conn *db.DBConn, btype pb.BattleType, req *pb.BattleEVEReq) (record *pb.DBBattleRecord, code pb.ErrorCode) {
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record = &pb.DBBattleRecord{
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Id: primitive.NewObjectID().Hex(),
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Title: req.Title,
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Btype: btype,
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Ptype: req.Ptype,
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State: pb.BBattleState_in,
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RedCompId: session.GetUserId(),
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BlueCompId: "",
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Buleflist: make([]*pb.DBBattleFormt, len(req.Buleformat)),
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Tasks: make([]int32, 0),
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}
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var (
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battletas *cfg.GameBattletasktestingData
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captain int32
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masters []*pb.BattleRole
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)
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if battletas, _ = this.module.configure.GetBattleTask(int32(req.Ptype)); battletas != nil {
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record.Tasks = battletas.BattletaskTestingId
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}
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if req.Format != nil {
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model := db.NewDBModel(comm.TableHero, time.Hour, conn)
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record.Redflist = make([]*pb.DBBattleFormt, 1)
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record.Redflist[0] = &pb.DBBattleFormt{
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Leadpos: req.Format.Leadpos,
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Team: make([]*pb.BattleRole, len(req.Format.Format)),
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}
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//自己的英雄阵营
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for i, v := range req.Format.Format {
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if v != "" {
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hero := &pb.DBHero{}
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if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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tid := 100 + i
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if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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return
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}
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} else {
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record.Redflist[0].Team[i] = nil
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}
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}
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//好友的英雄阵营
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for i, v := range req.Format.Friendformat {
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if v != "" {
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var (
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hero *pb.DBHero
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err error
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)
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// 获取好友英雄信息
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if this.module.IsCross() {
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if hero, err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
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this.module.Errorln(err)
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code = pb.ErrorCode_HeroNoExist
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return
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}
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} else { //获取跨服数据
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hero = &pb.DBHero{}
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if err = this.module.service.AcrossClusterRpcCall(
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context.Background(),
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this.module.GetCrossTag(),
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comm.Service_Worker,
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string(comm.Rpc_ModuleFriendUseAssitHero),
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pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v},
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hero); err != nil {
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this.module.Errorln(err)
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}
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}
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tid := 100 + i
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if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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return
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}
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record.Redflist[0].Team[i].Ishelp = true
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}
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}
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if req.Sysformat != nil && len(req.Sysformat) > 0 {
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for i, v := range req.Sysformat {
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if v == 0 {
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continue
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}
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if captain, masters, code = this.createMasterRoles(100, i, v); code != pb.ErrorCode_Success {
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return
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}
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record.Redflist[i].Systeam = masters
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if record.Redflist[i].Leadpos == -1 && captain != -1 {
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record.Redflist[i].Leadpos = captain
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}
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}
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}
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if req.Backupformat != nil && len(req.Backupformat) > 0 {
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for i, v := range req.Backupformat {
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if v == 0 {
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continue
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}
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if captain, masters, code = this.createMasterRoles(100, i, v); code != pb.ErrorCode_Success {
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return
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}
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record.Redflist[i].Backupteam = masters
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}
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}
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} else {
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record.Redflist = make([]*pb.DBBattleFormt, len(req.Sysformat))
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for i, v := range req.Sysformat {
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if captain, masters, code = this.createMasterRoles(100, i, v); code != pb.ErrorCode_Success {
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return
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}
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record.Redflist[i] = &pb.DBBattleFormt{
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Leadpos: captain,
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Systeam: masters,
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}
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}
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if req.Backupformat != nil && len(req.Backupformat) > 0 {
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for i, v := range req.Backupformat {
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if captain, masters, code = this.createMasterRoles(100, i, v); code != pb.ErrorCode_Success {
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return
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}
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record.Redflist[i].Backupteam = masters
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}
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}
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}
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for i, v := range req.Buleformat {
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if captain, masters, code = this.createMasterRoles(200, i, v); code != pb.ErrorCode_Success {
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return
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}
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record.Buleflist[i] = &pb.DBBattleFormt{
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Leadpos: captain,
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Team: masters,
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}
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}
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return
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}
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//创建pve 战斗记录
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func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVEReq) (record *pb.DBBattleRecord, code pb.ErrorCode) {
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record = &pb.DBBattleRecord{
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Id: primitive.NewObjectID().Hex(),
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Title: req.Title,
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Btype: btype,
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Ptype: req.Ptype,
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State: pb.BBattleState_in,
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RedCompId: session.GetUserId(),
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Redflist: make([]*pb.DBBattleFormt, 1),
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BlueCompId: "",
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Buleflist: make([]*pb.DBBattleFormt, len(req.Mformat)),
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}
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record.Redflist[0] = &pb.DBBattleFormt{
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Leadpos: req.Format.Leadpos,
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Team: make([]*pb.BattleRole, len(req.Format.Format)),
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}
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model := db.NewDBModel(comm.TableHero, time.Hour, conn)
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//自己的英雄阵营
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for i, v := range req.Format.Format {
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if v != "" {
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hero := &pb.DBHero{}
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if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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tid := 100 + i
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if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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return
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}
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} else {
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record.Redflist[0].Team[i] = nil
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}
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}
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//好友的英雄阵营
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for i, v := range req.Format.Friendformat {
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if v != "" {
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var (
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hero *pb.DBHero
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err error
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)
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// 获取好友英雄信息
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if this.module.IsCross() {
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if hero, err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
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this.module.Errorln(err)
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code = pb.ErrorCode_HeroNoExist
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return
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}
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} else { //获取跨服数据
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hero = &pb.DBHero{}
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if err = this.module.service.AcrossClusterRpcCall(
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context.Background(),
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this.module.GetCrossTag(),
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comm.Service_Worker,
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string(comm.Rpc_ModuleFriendUseAssitHero),
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pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v},
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hero); err != nil {
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this.module.Errorln(err)
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}
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}
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tid := 100 + i
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if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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return
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}
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record.Redflist[0].Team[i].Ishelp = true
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}
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}
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var (
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captain int32
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masters []*pb.BattleRole
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)
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for i, v := range req.Mformat {
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if captain, masters, code = this.createMasterRoles(200, i, v); code != pb.ErrorCode_Success {
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return
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}
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record.Buleflist[i] = &pb.DBBattleFormt{
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Leadpos: captain,
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Team: masters,
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}
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}
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return
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}
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//创建pve 战斗记录
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func (this *modelBattleComp) createpvb(session comm.IUserSession, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVBReq) (record *pb.DBBattleRecord, code pb.ErrorCode) {
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record = &pb.DBBattleRecord{
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Id: primitive.NewObjectID().Hex(),
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Title: req.Title,
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Btype: btype,
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Ptype: req.Ptype,
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State: pb.BBattleState_in,
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RedCompId: session.GetUserId(),
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Redflist: make([]*pb.DBBattleFormt, len(req.Format)),
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BlueCompId: "",
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Buleflist: make([]*pb.DBBattleFormt, len(req.Mformat)),
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}
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for ii, v := range req.Format {
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record.Redflist[ii] = &pb.DBBattleFormt{
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Leadpos: v.Leadpos,
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Team: make([]*pb.BattleRole, len(v.Format)),
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}
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model := db.NewDBModel(comm.TableHero, time.Hour, conn)
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//自己的英雄阵营
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for i, v := range v.Format {
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if v != "" {
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hero := &pb.DBHero{}
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if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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tid := 100 + i
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if record.Redflist[ii].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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return
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}
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} else {
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record.Redflist[ii].Team[i] = nil
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}
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}
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//好友的英雄阵营
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for i, v := range v.Friendformat {
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if v != "" {
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var (
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hero *pb.DBHero
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err error
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)
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// 获取好友英雄信息
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if this.module.IsCross() {
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if hero, err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
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this.module.Errorln(err)
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code = pb.ErrorCode_HeroNoExist
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return
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}
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} else { //获取跨服数据
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hero = &pb.DBHero{}
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if err = this.module.service.AcrossClusterRpcCall(
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context.Background(),
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this.module.GetCrossTag(),
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comm.Service_Worker,
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string(comm.Rpc_ModuleFriendUseAssitHero),
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pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v},
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hero); err != nil {
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this.module.Errorln(err)
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}
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}
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tid := 100 + i
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if record.Redflist[ii].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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return
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}
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record.Redflist[ii].Team[i].Ishelp = true
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}
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}
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}
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var (
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captain int32
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masters []*pb.BattleRole
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)
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for i, v := range req.Mformat {
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if captain, masters, code = this.createMasterRoles(200, i, v); code != pb.ErrorCode_Success {
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return
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}
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record.Buleflist[i] = &pb.DBBattleFormt{
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Leadpos: captain,
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Team: masters,
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}
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}
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return
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}
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//创建pvp 战斗请求
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func (this *modelBattleComp) createpvp(session comm.IUserSession, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVPReq) (record *pb.DBBattleRecord, code pb.ErrorCode) {
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record = &pb.DBBattleRecord{
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Id: primitive.NewObjectID().Hex(),
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Title: req.Title,
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Btype: btype,
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Ptype: req.Ptype,
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State: pb.BBattleState_in,
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RedCompId: req.Redformat.Uid,
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Redflist: make([]*pb.DBBattleFormt, 1),
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BlueCompId: req.Buleformat.Uid,
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Buleflist: make([]*pb.DBBattleFormt, 1),
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}
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record.Redflist[0] = &pb.DBBattleFormt{
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Leadpos: req.Redformat.Leadpos,
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Team: make([]*pb.BattleRole, len(req.Redformat.Format)),
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}
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//自己的英雄阵营
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for i, v := range req.Redformat.Format {
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if v != nil {
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tid := 100 + i
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if record.Redflist[0].Team[i], code = this.createBattleRole(v, tid, i); code != pb.ErrorCode_Success {
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return
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}
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} else {
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record.Redflist[0].Team[i] = nil
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}
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}
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record.Buleflist[0] = &pb.DBBattleFormt{
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Leadpos: req.Buleformat.Leadpos,
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Team: make([]*pb.BattleRole, len(req.Buleformat.Format)),
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}
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//自己的英雄阵营
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for i, v := range req.Buleformat.Format {
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if v != nil {
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tid := 200 + i
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if record.Buleflist[0].Team[i], code = this.createBattleRole(v, tid, i); code != pb.ErrorCode_Success {
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return
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}
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} else {
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record.Buleflist[0].Team[i] = nil
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}
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}
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return
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}
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func (this *modelBattleComp) createBattleRole(hero *pb.DBHero, tid, pos int) (role *pb.BattleRole, code pb.ErrorCode) {
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role = &pb.BattleRole{
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Tid: int32(tid),
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Oid: hero.Id,
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HeroID: hero.HeroID,
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Pos: int32(pos),
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Star: hero.Star,
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Lv: hero.Lv,
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CaptainSkill: hero.CaptainSkill,
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NormalSkill: hero.NormalSkill,
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EquipSkill: hero.EquipSkill,
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Property: make(map[string]int32),
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}
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for k, v := range hero.Property {
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role.Property[k] += v
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}
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for k, v := range hero.AddProperty {
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role.Property[k] += v
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}
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for k, v := range hero.Energy {
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role.Property[k] += v
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}
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for k, v := range hero.EnergyProperty {
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role.Property[k] += v
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}
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for k, v := range hero.JuexProperty {
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role.Property[k] += v
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}
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for k, v := range hero.HoroscopeProperty {
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role.Property[k] += v
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}
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if hero.SuiteId != 0 { //主套装
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if suit, err := this.module.configure.Getequipsuit(hero.SuiteId); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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} else {
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role.MainSuitSkill = suit.Skill
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}
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}
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if hero.SuiteExtId != 0 { //副套装
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if suit, err := this.module.configure.Getequipsuit(hero.SuiteExtId); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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} else {
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role.SubSuitSkill = suit.Skill
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}
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}
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return
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}
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//创建怪物阵营
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func (this *modelBattleComp) createMasterRoles(comp, wheel int, fid int32) (captain int32, roles []*pb.BattleRole, code pb.ErrorCode) {
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var (
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result []*cfg.GameMonsterFormatData
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err error
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)
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if result, err = this.module.configure.GetMonsterFormat(fid); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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captain = -1
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roles = make([]*pb.BattleRole, len(result))
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for i, v := range result {
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if v != nil {
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if v.CaptainId == 1 {
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captain = int32(i)
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}
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if monst, err := this.module.configure.GetMonster(v.Monster); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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} else {
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hero := &pb.DBHero{}
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if hero = this.module.ModuleHero.CreateMonster(monst.HeroId, monst.Star, v.Lv); hero == nil {
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this.module.Error("on found battle req data",
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log.Field{Key: "HeroId", Value: monst.HeroId},
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)
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code = pb.ErrorCode_ReqParameterError
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return
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} else {
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roles[i] = &pb.BattleRole{
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Tid: int32(comp + wheel*10 + i),
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Oid: hero.Id,
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|
HeroID: hero.HeroID,
|
|
Pos: int32(i),
|
|
Star: hero.Star,
|
|
Lv: hero.Lv,
|
|
CaptainSkill: hero.CaptainSkill,
|
|
NormalSkill: hero.NormalSkill,
|
|
Property: hero.Property,
|
|
Isboos: v.IsBoss,
|
|
Monsterid: v.Monster,
|
|
}
|
|
|
|
for i, v := range roles[i].NormalSkill {
|
|
if i == 0 {
|
|
v.SkillLv = monst.Skill1
|
|
} else if i == 1 {
|
|
v.SkillLv = monst.Skill2
|
|
} else {
|
|
v.SkillLv = monst.Skill3
|
|
}
|
|
}
|
|
|
|
if monst.Equip4 != 0 {
|
|
if suit, err := this.module.configure.Getequipsuit(monst.Equip4); err != nil {
|
|
code = pb.ErrorCode_ConfigNoFound
|
|
return
|
|
} else {
|
|
roles[i].MainSuitSkill = suit.Skill
|
|
}
|
|
}
|
|
if monst.Equip2 != 0 {
|
|
if suit, err := this.module.configure.Getequipsuit(monst.Equip2); err != nil {
|
|
code = pb.ErrorCode_ConfigNoFound
|
|
return
|
|
} else {
|
|
roles[i].SubSuitSkill = suit.Skill
|
|
}
|
|
}
|
|
roles[i].Property[comm.Hp] = int32(float32(roles[i].Property[comm.Hp]) * v.Hppro)
|
|
roles[i].Property[comm.Atk] = int32(float32(roles[i].Property[comm.Atk]) * v.Atkpro)
|
|
roles[i].Property[comm.Def] = int32(float32(roles[i].Property[comm.Def]) * v.Defpro)
|
|
roles[i].Property[comm.Speed] = monst.Speed
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return
|
|
}
|