go_dreamfactory/sys/configure/structs/Game.IpData.go
2022-09-16 20:09:32 +08:00

38 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameIpData struct {
IpId int32
IpIcon string
}
const TypeId_GameIpData = -59343123
func (*GameIpData) GetTypeId() int32 {
return -59343123
}
func (_v *GameIpData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ip_id"].(float64); !_ok_ { err = errors.New("ip_id error"); return }; _v.IpId = int32(_tempNum_) }
{ var _ok_ bool; if _v.IpIcon, _ok_ = _buf["ip_icon"].(string); !_ok_ { err = errors.New("ip_icon error"); return } }
return
}
func DeserializeGameIpData(_buf map[string]interface{}) (*GameIpData, error) {
v := &GameIpData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}