go_dreamfactory/sys/configure/structs/game.monster.go
2022-08-12 18:53:51 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gamemonster struct {
_dataMap map[int32]*GamemonsterData
_dataList []*GamemonsterData
}
func NewGamemonster(_buf []map[string]interface{}) (*Gamemonster, error) {
_dataList := make([]*GamemonsterData, 0, len(_buf))
dataMap := make(map[int32]*GamemonsterData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamemonsterData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.MonsterId] = _v
}
}
return &Gamemonster{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gamemonster) GetDataMap() map[int32]*GamemonsterData {
return table._dataMap
}
func (table *Gamemonster) GetDataList() []*GamemonsterData {
return table._dataList
}
func (table *Gamemonster) Get(key int32) *GamemonsterData {
return table._dataMap[key]
}