59 lines
2.4 KiB
Go
59 lines
2.4 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
import "errors"
|
|
|
|
type GameequipAttrlibraryData struct {
|
|
Key int32
|
|
Libraryid int32
|
|
Attrkey string
|
|
Attrvar int32
|
|
Probability int32
|
|
Addition []int32
|
|
}
|
|
|
|
const TypeId_GameequipAttrlibraryData = -437457248
|
|
|
|
func (*GameequipAttrlibraryData) GetTypeId() int32 {
|
|
return -437457248
|
|
}
|
|
|
|
func (_v *GameequipAttrlibraryData)Deserialize(_buf map[string]interface{}) (err error) {
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["libraryid"].(float64); !_ok_ { err = errors.New("libraryid error"); return }; _v.Libraryid = int32(_tempNum_) }
|
|
{ var _ok_ bool; if _v.Attrkey, _ok_ = _buf["attrkey"].(string); !_ok_ { err = errors.New("attrkey error"); return } }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["attrvar"].(float64); !_ok_ { err = errors.New("attrvar error"); return }; _v.Attrvar = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["Addition"].([]interface{}); !_ok_ { err = errors.New("Addition error"); return }
|
|
|
|
_v.Addition = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.Addition = append(_v.Addition, _list_v_)
|
|
}
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
func DeserializeGameequipAttrlibraryData(_buf map[string]interface{}) (*GameequipAttrlibraryData, error) {
|
|
v := &GameequipAttrlibraryData{}
|
|
if err := v.Deserialize(_buf); err == nil {
|
|
return v, nil
|
|
} else {
|
|
return nil, err
|
|
}
|
|
}
|