go_dreamfactory/sys/configure/structs/game.RdtaksChoose.go
2022-08-15 18:57:04 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameRdtaksChoose struct {
_dataMap map[int32]*GameRdtaksChooseData
_dataList []*GameRdtaksChooseData
}
func NewGameRdtaksChoose(_buf []map[string]interface{}) (*GameRdtaksChoose, error) {
_dataList := make([]*GameRdtaksChooseData, 0, len(_buf))
dataMap := make(map[int32]*GameRdtaksChooseData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameRdtaksChooseData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.ChooseId] = _v
}
}
return &GameRdtaksChoose{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameRdtaksChoose) GetDataMap() map[int32]*GameRdtaksChooseData {
return table._dataMap
}
func (table *GameRdtaksChoose) GetDataList() []*GameRdtaksChooseData {
return table._dataList
}
func (table *GameRdtaksChoose) Get(key int32) *GameRdtaksChooseData {
return table._dataMap[key]
}