go_dreamfactory/sys/configure/structs/Game.itinerant_event.go
2023-05-11 19:36:53 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gameitinerant_event struct {
_dataMap map[int32]*Gameitinerant_eventData
_dataList []*Gameitinerant_eventData
}
func NewGameitinerant_event(_buf []map[string]interface{}) (*Gameitinerant_event, error) {
_dataList := make([]*Gameitinerant_eventData, 0, len(_buf))
dataMap := make(map[int32]*Gameitinerant_eventData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameitinerant_eventData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &Gameitinerant_event{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gameitinerant_event) GetDataMap() map[int32]*Gameitinerant_eventData {
return table._dataMap
}
func (table *Gameitinerant_event) GetDataList() []*Gameitinerant_eventData {
return table._dataList
}
func (table *Gameitinerant_event) Get(key int32) *Gameitinerant_eventData {
return table._dataMap[key]
}