go_dreamfactory/sys/configure/structs/Game.RuleDescData.go
2023-05-17 11:19:42 +08:00

40 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameRuleDescData struct {
Id int32
Title string
Content string
}
const TypeId_GameRuleDescData = 1672994163
func (*GameRuleDescData) GetTypeId() int32 {
return 1672994163
}
func (_v *GameRuleDescData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Title, _ok_ = _buf["title"].(string); !_ok_ { err = errors.New("title error"); return } }
{ var _ok_ bool; if _v.Content, _ok_ = _buf["content"].(string); !_ok_ { err = errors.New("content error"); return } }
return
}
func DeserializeGameRuleDescData(_buf map[string]interface{}) (*GameRuleDescData, error) {
v := &GameRuleDescData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}