go_dreamfactory/sys/configure/structs/game.heroResonance.go
2022-08-12 18:53:51 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameheroResonance struct {
_dataMap map[string]*GameheroResonanceData
_dataList []*GameheroResonanceData
}
func NewGameheroResonance(_buf []map[string]interface{}) (*GameheroResonance, error) {
_dataList := make([]*GameheroResonanceData, 0, len(_buf))
dataMap := make(map[string]*GameheroResonanceData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameheroResonanceData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Hid] = _v
}
}
return &GameheroResonance{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameheroResonance) GetDataMap() map[string]*GameheroResonanceData {
return table._dataMap
}
func (table *GameheroResonance) GetDataList() []*GameheroResonanceData {
return table._dataList
}
func (table *GameheroResonance) Get(key string) *GameheroResonanceData {
return table._dataMap[key]
}