104 lines
2.6 KiB
Go
104 lines
2.6 KiB
Go
package mail
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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func (this *apiComp) GetUserMailAttachmentCheck(session comm.IUserSession, req *pb.MailGetUserMailAttachmentReq) (errdata *pb.ErrorData) {
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if req.ObjID == "" {
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return pb.ErrorCode_ReqParameterError
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}
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return
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}
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// 领取附件
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func (this *apiComp) GetUserMailAttachment(session comm.IUserSession, req *pb.MailGetUserMailAttachmentReq) (errdata *pb.ErrorData) {
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code = this.GetUserMailAttachmentCheck(session, req) // check
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if errdata != nil {
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return
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}
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mail, err := this.module.modelMail.MailGetMailAttachmentState(req.ObjID)
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if err != nil {
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code = pb.ErrorCode_MailErr
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return
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}
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if mail.Reward || len(mail.GetItems()) == 0 || mail.Uid != session.GetUserId() {
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code = pb.ErrorCode_StateInvalid
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return
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}
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if _data, err := this.module.modelMail.MailGetMailAttachment(req.ObjID); err == nil {
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if len(_data) > 0 {
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res := make([]*cfg.Gameatn, 0)
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for _, v := range _data {
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d := &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: v.N,
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}
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res = append(res, d)
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}
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if errdata = this.module.DispenseRes(session, res, true); code == pb.ErrorCode_Success {
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// 修改状态
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this.module.modelMail.MailUpdateMailAttachmentState(req.ObjID)
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mail.Reward = true
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mail.Check = true
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}
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}
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}
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session.SendMsg(string(this.module.GetType()), "getusermailattachment", &pb.MailGetUserMailAttachmentResp{Mail: mail})
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return
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}
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func (this *apiComp) GetAllMailAttachmentCheck(session comm.IUserSession, req *pb.MailGetAllMailAttachmentReq) (errdata *pb.ErrorData) {
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return
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}
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func (this *apiComp) GetAllMailAttachment(session comm.IUserSession, req *pb.MailGetAllMailAttachmentReq) (errdata *pb.ErrorData) {
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var (
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mailIds []string
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)
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code = this.GetAllMailAttachmentCheck(session, req) // check
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if errdata != nil {
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return
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}
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mails, err := this.module.modelMail.MailQueryUserMailByReard(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_MailErr
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return
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}
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if len(mails) == 0 {
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code = pb.ErrorCode_MailErr
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return
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}
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fj := make([]*pb.UserAssets, 0)
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for _, v := range mails {
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res := make([]*cfg.Gameatn, 0)
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for _, v1 := range v.Items {
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d := &cfg.Gameatn{
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A: v1.A,
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T: v1.T,
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N: v1.N,
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}
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fj = append(fj, v1)
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res = append(res, d)
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}
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if errdata = this.module.DispenseRes(session, res, true); code == pb.ErrorCode_Success {
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this.module.modelMail.MailUpdateMailAttachmentState(v.ObjId)
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v.Reward = true
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v.Check = true
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mailIds = append(mailIds, v.ObjId)
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}
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}
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session.SendMsg(string(this.module.GetType()), "getallmailattachment", &pb.MailGetAllMailAttachmentResp{Res: fj,
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Ids: mailIds})
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return
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}
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