478 lines
14 KiB
Go
478 lines
14 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type JsonLoader func(string) ([]map[string]interface{}, error)
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type Tables struct {
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Global *GameGlobal
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Plot *GamePlot
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Extservers *GameExtservers
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SkillAtk *GameSkillAtk
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SkillAfteratk *GameSkillAfteratk
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SkillBuff *GameSkillBuff
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SkillPassive *GameSkillPassive
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Hero *GameHero
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HeroStargrow *GameHeroStargrow
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HeroLevelgrow *GameHeroLevelgrow
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HeroStarup *GameHeroStarup
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HeroExp *GameHeroExp
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HeroLevelup *GameHeroLevelup
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Equip *GameEquip
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EquipAttrlibrary *GameEquipAttrlibrary
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EquipSuit *GameEquipSuit
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EquipColor *GameEquipColor
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EquipIntensify *GameEquipIntensify
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Item *GameItem
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HeroSkillLevel *GameHeroSkillLevel
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HeroResonance *GameHeroResonance
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ComAtn *GameComAtn
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HeroAwaken *GameHeroAwaken
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HeroMethod *GameHeroMethod
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Shop *GameShop
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Shopitem *GameShopitem
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ActiveReward *GameActiveReward
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Skill *GameSkill
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Model *GameModel
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MainlineChapter *GameMainlineChapter
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MainlineEasy *GameMainlineEasy
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MainlineHard *GameMainlineHard
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MainlinePurgatory *GameMainlinePurgatory
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DrawCard *GameDrawCard
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ChatChannel *GameChatChannel
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ChatSystem *GameChatSystem
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ChatServerGroup *GameChatServerGroup
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ChatChannelCom *GameChatChannelCom
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ChatExpression *GameChatExpression
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TaskRound *GameTaskRound
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TaskActiveReward *GameTaskActiveReward
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Coin *GameCoin
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Initial *GameInitial
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Monster *GameMonster
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EquipPos *GameEquipPos
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Playerlv *GamePlayerlv
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Propsgroup *GamePropsgroup
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Facemod *GameFacemod
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Msgdistrib *GameMsgdistrib
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Opencond *GameOpencond
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Stroy *GameStroy
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Pagoda *GamePagoda
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PagodaTaskReward *GamePagodaTaskReward
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PagodaSeasonReward *GamePagodaSeasonReward
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PagodaseasonLoop *GamePagodaseasonLoop
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Rdtask *GameRdtask
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RdtaskCondi *GameRdtaskCondi
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RdtaskChoose *GameRdtaskChoose
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KungfuUnlock *GameKungfuUnlock
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KungfuMasterworker *GameKungfuMasterworker
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Gourmet *GameGourmet
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GourmetSkill *GameGourmetSkill
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Drop *GameDrop
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Smithy *GameSmithy
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SmithyStove *GameSmithyStove
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}
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func NewTables(loader JsonLoader) (*Tables, error) {
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var err error
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var buf []map[string]interface{}
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tables := &Tables{}
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if buf, err = loader("game_global") ; err != nil {
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return nil, err
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}
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if tables.Global, err = NewGameGlobal(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_plot") ; err != nil {
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return nil, err
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}
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if tables.Plot, err = NewGamePlot(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_extservers") ; err != nil {
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return nil, err
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}
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if tables.Extservers, err = NewGameExtservers(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillatk") ; err != nil {
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return nil, err
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}
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if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillafteratk") ; err != nil {
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return nil, err
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}
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if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillbuff") ; err != nil {
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return nil, err
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}
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if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillpassive") ; err != nil {
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return nil, err
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}
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if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_hero") ; err != nil {
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return nil, err
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}
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if tables.Hero, err = NewGameHero(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostargrow") ; err != nil {
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return nil, err
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}
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if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelgrow") ; err != nil {
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return nil, err
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}
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if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostarup") ; err != nil {
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return nil, err
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}
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if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroexp") ; err != nil {
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return nil, err
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}
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if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelup") ; err != nil {
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return nil, err
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}
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if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equip") ; err != nil {
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return nil, err
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}
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if tables.Equip, err = NewGameEquip(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipattrlibrary") ; err != nil {
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return nil, err
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}
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if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipsuit") ; err != nil {
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return nil, err
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}
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if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipcolor") ; err != nil {
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return nil, err
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}
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if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipintensify") ; err != nil {
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return nil, err
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}
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if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_item") ; err != nil {
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return nil, err
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}
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if tables.Item, err = NewGameItem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroskilllevel") ; err != nil {
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return nil, err
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}
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if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroresonance") ; err != nil {
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return nil, err
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}
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if tables.HeroResonance, err = NewGameHeroResonance(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_comatn") ; err != nil {
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return nil, err
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}
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if tables.ComAtn, err = NewGameComAtn(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroawaken") ; err != nil {
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return nil, err
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}
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if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heromethod") ; err != nil {
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return nil, err
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}
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if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_shop") ; err != nil {
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return nil, err
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}
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if tables.Shop, err = NewGameShop(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_shopitem") ; err != nil {
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return nil, err
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}
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if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_activereward") ; err != nil {
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return nil, err
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}
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if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skill") ; err != nil {
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return nil, err
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}
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if tables.Skill, err = NewGameSkill(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_model") ; err != nil {
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return nil, err
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}
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if tables.Model, err = NewGameModel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinechapter") ; err != nil {
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return nil, err
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}
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if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlineeasy") ; err != nil {
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return nil, err
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}
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if tables.MainlineEasy, err = NewGameMainlineEasy(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinehard") ; err != nil {
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return nil, err
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}
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if tables.MainlineHard, err = NewGameMainlineHard(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinepurgatory") ; err != nil {
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return nil, err
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}
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if tables.MainlinePurgatory, err = NewGameMainlinePurgatory(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_drawcard") ; err != nil {
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return nil, err
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}
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if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannel") ; err != nil {
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return nil, err
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}
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if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatsystem") ; err != nil {
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return nil, err
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}
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if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatservergroup") ; err != nil {
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return nil, err
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}
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if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannelcom") ; err != nil {
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return nil, err
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}
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if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatexpression") ; err != nil {
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return nil, err
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}
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if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskround") ; err != nil {
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return nil, err
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}
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if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskactivereward") ; err != nil {
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return nil, err
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}
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if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_coin") ; err != nil {
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return nil, err
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}
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if tables.Coin, err = NewGameCoin(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_initial") ; err != nil {
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return nil, err
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}
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if tables.Initial, err = NewGameInitial(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_monster") ; err != nil {
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return nil, err
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}
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if tables.Monster, err = NewGameMonster(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equippos") ; err != nil {
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return nil, err
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}
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if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_playerlv") ; err != nil {
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return nil, err
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}
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if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_propsgroup") ; err != nil {
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return nil, err
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}
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if tables.Propsgroup, err = NewGamePropsgroup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_facemod") ; err != nil {
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return nil, err
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}
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if tables.Facemod, err = NewGameFacemod(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_msgdistrib") ; err != nil {
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return nil, err
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}
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if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_opencond") ; err != nil {
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return nil, err
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}
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if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_stroy") ; err != nil {
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return nil, err
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}
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if tables.Stroy, err = NewGameStroy(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagoda") ; err != nil {
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return nil, err
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}
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if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodataskreward") ; err != nil {
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return nil, err
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}
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if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodaseasonreward") ; err != nil {
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return nil, err
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}
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if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodaseasonloop") ; err != nil {
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return nil, err
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}
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if tables.PagodaseasonLoop, err = NewGamePagodaseasonLoop(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtask") ; err != nil {
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return nil, err
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}
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if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskcondi") ; err != nil {
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return nil, err
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}
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if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskchoose") ; err != nil {
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return nil, err
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}
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if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_kungfuunlock") ; err != nil {
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return nil, err
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}
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if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_kungfumasterworker") ; err != nil {
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return nil, err
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}
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if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_gourmet") ; err != nil {
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return nil, err
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}
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if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_gourmetskill") ; err != nil {
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return nil, err
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}
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if tables.GourmetSkill, err = NewGameGourmetSkill(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_drop") ; err != nil {
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return nil, err
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}
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if tables.Drop, err = NewGameDrop(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_smithy") ; err != nil {
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return nil, err
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}
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if tables.Smithy, err = NewGameSmithy(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_smithystove") ; err != nil {
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return nil, err
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}
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if tables.SmithyStove, err = NewGameSmithyStove(buf) ; err != nil {
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return nil, err
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}
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return tables, nil
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}
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