go_dreamfactory/sys/configure/structs/Game.IntegralConditionData.go

46 lines
1.9 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameIntegralConditionData struct {
Id int32
Condition string
Condval string
Jumpto int32
Des string
Buffid int32
}
const TypeId_GameIntegralConditionData = -198632419
func (*GameIntegralConditionData) GetTypeId() int32 {
return -198632419
}
func (_v *GameIntegralConditionData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Condition, _ok_ = _buf["condition"].(string); !_ok_ { err = errors.New("condition error"); return } }
{ var _ok_ bool; if _v.Condval, _ok_ = _buf["condval"].(string); !_ok_ { err = errors.New("condval error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpto"].(float64); !_ok_ { err = errors.New("jumpto error"); return }; _v.Jumpto = int32(_tempNum_) }
{ var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buffid"].(float64); !_ok_ { err = errors.New("buffid error"); return }; _v.Buffid = int32(_tempNum_) }
return
}
func DeserializeGameIntegralConditionData(_buf map[string]interface{}) (*GameIntegralConditionData, error) {
v := &GameIntegralConditionData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}